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Advanced [show]


Patrick Benson, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears long strands of aquamarine and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His whole body is exceptionally muscular. His moppish black hair is in a traditional bowl cut. He has several tiny aquamarine earrings on each ear.

Personality: Patrick hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved.

Ideals: Artistic, Optimist. Bonds: Rich, Immigrant, Military. Occupation: Hunter

Voice: Shortens vowels

Attributes [hide]

Patrick Benson, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)13 (+1) 13 (+1)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 60 pp. Silver pearl (90 gp). Amber (90 gp). Brown-green garnet (90 gp). 1 Masterwork Common Melee.


Social Check DCs


Bertram Adley, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a green tunic with red highlights, and long tan pants that bunch up around his shoes. He has a small bristly mustache and wavy silver hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has a massive crush on the younger sibling of the Spy who has hired him part-time. Bertram enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has never given up on his writing dream.

Motivation: He has a crush on the local Sage; and to settle down with his crush

Ideals: Artistic. Flaws: Insane, Hedonist. Bonds: Has a crush, Religious. Occupation: Spy

Voice: Speaks fast with a slight lisp

Attributes [hide]

Bertram Adley, Male Human Fighter 4
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)14 (+2) 12 (+1)14 (+2)
Skills Arcana +4, Religion +4
Senses Passive Perception 11
Languages Common, Terran, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. Rock crystal (70 gp). Moss agate (9 gp).


Social Check DCs


Charles Browning, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears yellow leather gloves, a yellow jacket, and tight pants. He has a small bristly mustache and wavy white hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was raised in a white middle class family as the only child. From his teen years he was always beautiful and desirable, so people have always doted on him. He is untrained/undisciplined, which makes him dangerous.

Motivation: To end his boredom; and he is not mentally stable, and does not behave rationally

Ideals: Disciplined. Flaws: Insane, Mundane. Bonds: Attractive. Occupation: Performer

Voice: Cold and demanding tone

Attributes [hide]

Charles Browning, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)16 (+3) 9 (-1)13 (+1)
Skills Perception +1, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Gnome, Celestial, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Jet (50 gp).


Social Check DCs


Solomon Jacobs, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He dresses well, typically a more casual-formal manner. His blonde hair is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.

Personality: He is witty, but his monotone delivery comes off as unnerving He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Joker. Flaws: Forgetful. Bonds: Attractive, Religious. Occupation: Beggar

Voice: Scratchy, weak

Attributes [hide]

Solomon Jacobs, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)13 (+1) 14 (+2)14 (+2)
Skills Persuasion +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2000 cp.


Social Check DCs


Adam Alby, Male Human [Permalink]

Personal [hide]

Description: 5'4" and muscular, this western man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white hair, when down, is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and retire the richest man in the west

Ideals: Entrepeneur, Athletic. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Fortune-teller

Voice: Breathy voice

Attributes [hide]

Adam Alby, Male Human Fighter 5
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)16 (+3) 13 (+1)12 (+1)
Skills Insight +4, Investigation +6
Senses Passive Perception 11
Languages Common, Druidic, Halfling, Giant
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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