Kyle Whitby, Male Human [Permalink]
Personal [hide]
Description: He wears white leather gloves, a white jacket, and tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His silver hair is still thick. His ears are large.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He receives visions of the future at random moments
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has gone from town to town working and never settling down anywhere, but has fallen for a local Blacksmith. He hasn't told them the truth, but wants to settle down with them.
Motivation: He wants revenge against drow; and he would like to get married and retire
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Enemies, Has a crush. Occupation: Junk Dealer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 15 (+2) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: Just what you see.
Thomas Langston, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a worn and beaten armor. He sports a flattop hair cut. His green eyes are slightly larger than normal.
Personality: He likes to make people angry or surprised. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born to a criminal king-pin and mafia family Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To reunite with his absent father; and a rival would like him out of the picture
Ideals: Logical, Gifted. Flaws: Antagonistic. Bonds: Criminal record, Family. Occupation: Fisher
Voice: Spanish accent
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 7 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp. Chalcedony (20 gp).
Kyle Mitchell, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a fancy blue suit. His auburn hair is smooth and relatively long. He has gray eyes and a blue hat with a grey feather.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born to loving parents in a slum to the south. His martial abilities were realized during a raid on his village. He now spends his time doing works of charity.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he has passion for adventuring and risk
Ideals: Disciplined, Philantrophist, Gifted. Flaws: Greedy. Bonds: Attractive, Poor. Occupation: Farmer
Voice: Nasally tone
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 3000 sp.
Drogo Tickle, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Banker, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. His hair is white and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He exudes charisma. He is a tour de force of persuasion. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was raised by priests from a young age. He was an apprentice working in his mother's forge. He became a Banker soon after.
Motivation: Further expansion of business; and he is compelled to act according to his religious beliefs
Ideals: Extrovert. Bonds: Job, Attractive, Religious, Mentor. Occupation: Banker
Voice: Draws out vowels
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 14 (+2) | 7 (-2) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +5
Possessions: 2600 sp. 1 Magnifying glass. 1 Climber’s kit.
Wymar Tyndall, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a blue vest and prefers green and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. He has done his best to style his chestnut hair to look like a famous performer. His eyes are a pleasant blue.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born on a small isolated farm. Wymar was born on a far eastern plains where he grew up under the tutelage of his father, an expert Shepherd. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Money/treasure; and he has money and likes to spend it
Flaws: Ugly, Secretive. Bonds: Rich, Nature, Immigrant. Occupation: Shepherd
Voice: Rolls R's
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Half-Plate.
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