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Advanced [show]


Gerald Stansfield, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and his gloved hand is found clutching a trident. His black hair is lengthy. He wears a mask on his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born in a small desert village. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. He became a Navigator soon after.

Motivation: Expand his business; and an old rival family wants him found

Ideals: Joker. Bonds: Family, Nature, Job. Occupation: Navigator

Voice: Australian accent

Attributes [hide]

Gerald Stansfield, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)15 (+2) 13 (+1)11 (+0)
Skills Animal Handling +3, Investigation +4
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Rose (40 gp).


Social Check DCs


Diggory Prescott, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears long strands of sapphire and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His golden hair is still thick. His eyes are gray and catlike.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He also has developed a complete distrust of the Sculptor profession.

History: Diggory was born in the north. At a young age he loved to build and create. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted from career to career and currently works as a Locksmith.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he is greedy

Ideals: Persistence. Bonds: Rich, Job, Mentor, Debt. Occupation: Locksmith

Voice: Booming voice

Attributes [hide]

Diggory Prescott, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)11 (+0) 13 (+1)13 (+1)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3000 cp. 1 Everburning torch. 4 Antitoxin.


Social Check DCs


Patrick Barlow, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a fine chain shirt which he covers with black colored cloaks and clothing. His hair is always cut to a buzz. His blue eyes are passionate and lively.

Personality: Abrasive and pushy, he has a hard time making friends. He also hits on women, regardless of circumstances.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Flaws: Antagonistic. Bonds: Has a crush, Criminal record, Rich. Occupation: Laborer

Voice: Pronounces difficult words wrong

Attributes [hide]

Patrick Barlow, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)17 (+3) 12 (+1)12 (+1)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Norman Cooper, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He tends to wear a large tan jacket. He is an epitome of beauty. He keeps his long blonde hair kept up in a rat tail. His eyes are hazel and he is always smoking a pipe.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From his teen years he was always beautiful and desirable, so people have always doted on him. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Marry his sister to traveling adventurers; and he is unsatisfied with his job

Flaws: Sensitive. Bonds: Attractive, Enemies, Military, Job, Family. Occupation: Engraver

Voice: Squeaky

Attributes [hide]

Norman Cooper, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)14 (+2) 17 (+3)13 (+1)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnoll, Celestial
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2500 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Trym Clare, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a lot of dark rich colors, with gold accents. He wears his auburn hair down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bastard sword.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Entrepeneur. Bonds: Attractive, Immigrant, Adventurer, Military. Occupation: Sculptor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Trym Clare, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 12 (+1)10 (+0) 9 (-1)15 (+2)
Skills Athletics +1, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1100 sp. Rhodochrosite (9 gp). Chrysoprase (70 gp).


Social Check DCs

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