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NPC Generator

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Advanced [show]


Balimaar Southey, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears dark leathers with embroidery. His auburn hair is drawn into a tight pony tail with a rose scrunchie. His eyes are a pleasant green.

Personality: He hates Humans with a passion. As such he is filled with self loathing. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born into a rich family. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He has built up a small fortune and can afford his own way.

Motivation: Human compassion; and he is greedy

Ideals: Gifted. Flaws: Racist, Shy. Bonds: Immigrant, Rich. Occupation: Banker

Voice: Pronounces O like U

Attributes [hide]

Balimaar Southey, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)13 (+1) 12 (+1)10 (+0)
Skills Deception +2, Perception +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 pp.


Social Check DCs


Gomory Bristol, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He has a slight overbite and is overall scrawny. He wears a colorful flower in his white hair. His eyes are likewise brown. His teeth are white and perfect.

Personality: Gomory is depressed about a lot of things. He tends to be a nihilist. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Gifted from a young age, Gomory studied abroad. He married young, but lost his spouse to dire rats. He ran away from his former home and has been making his living as a Shipwright for the past few years.

Motivation: Someone believes him a fraud; and a deep hatred of dire rats

Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Enemies, Job. Occupation: Shipwright

Voice: Speaks through clenched teeth

Attributes [hide]

Gomory Bristol, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)10 (+0) 11 (+0)12 (+1)
Skills Medicine +2, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 900 sp. Pink pearl (120 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Bertram Blyth, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He has the majority of his body covered in plate. He has a very tight haircut. He wears a mask on his face.

Personality: Bertram is depressed about a lot of things. He tends to be a nihilist. Flattery will make him almost putty in your hands.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Flaws: Depressed, Selfish. Bonds: Slave. Occupation: Barber

Voice: Soft and mumbly

Attributes [hide]

Bertram Blyth, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)10 (+0) 11 (+0)10 (+0)
Skills History +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Theobald Ashley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he very much looks the part of a Mortician. His golden hair is still thick. He has brown eyes.

Personality: He is extraordinarily eccentric. He has all his life been fascinated with dancing.

History: Theobald was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He helped his father out around the business and became quite the natural. He now travels the world, in search of power and loot.

Motivation: Expand his business.

Ideals: Artistic. Flaws: Insane. Bonds: Job, Poor, Adventurer. Occupation: Mortician

Voice: Farmer accent

Attributes [hide]

Theobald Ashley, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)16 (+3) 12 (+1)16 (+3)
Skills Nature +5, Performance +5
Senses Passive Perception 11
Languages Common, Druidic, Giant, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 17000 cp. Red garnet (150 gp).


Social Check DCs


Diggory Rutland, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light grey in addition to tight pants. His chestnut hair is unkempt and raggedy. His fierce green eyes like to dwell on things.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a ruthless business man, a trait he acquired from his mother.

History: He was born several months after his mother was called into army service. His mother was a mechanic, and taught him how to fix just about anything. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Entrepeneur, Persistence. Flaws: Ugly, Secretive. Bonds: Poor, Military. Occupation: Dyer

Voice: Forgets to breathe while speaking

Attributes [hide]

Diggory Rutland, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 6 (-2)12 (+1) 12 (+1)15 (+2)
Skills Athletics +3, Deception +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: Just what you see.


Social Check DCs

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