Roger Myerscough, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He is dressed in earthy colors with a black and tan handkerchief worn on his right side. He has a white handlebar mustache and slicked back white hair. His eyes are hazel.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To end his boredom; and wants to open a new tavern
Flaws: Ugly, Disease, Mundane. Bonds: Slave, Rich, Job. Occupation: Brewer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 8 (-1) | 12 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).
Manfred Reed, Male Human [Permalink]
Personal [hide]
Description: He has a large brown mantle and cape that has been intricately interwoven into his tan robe. He is bristling with hidden weapons, mostly greatswords and glaives. His long blonde hair reaches down to his waist. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is able to fit into much smaller and tighter spaces than normal.
History: The child of southern immigrants he idolized his father. From there he went from mercenary job to mercenary job. Being a Jeweler kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Seeks redemption; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Joker, Gifted. Bonds: Criminal record, Immigrant, Adventurer. Occupation: Jeweler
Voice: Breathy voice
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Aquan, Dwarven, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Aquamarine (300 gp).
Conrad Willoughby, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He wears bulky green painted plate armor. His head has been shaved. His eyes are hazel and beady.
Personality: He can speak with the recently deceased. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Gifted, Extrovert. Flaws: Ugly. Bonds: Rich, Slave. Occupation: Bounty Hunter
Voice: pre-pubescent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Guy Weld, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a worn and beaten armor. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are blue and beady.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born in the east, but his parents moved at a very young age to the south. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Athletic, Justice. Flaws: Ugly. Bonds: Immigrant, Criminal record. Occupation: Carpenter
Voice: Russian accent
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Abyssal, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. Large well-done wool tapestry (200 gp). Solid gold idol (500 gp). Solid gold idol (500 gp). 1 Minor magic item.
Godfrey Palomarez, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in an above average manner. His brown hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are likewise green. His teeth are white and perfect.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. After a long history of fighting, Godfrey and his spouse have recently divorced.
Motivation: His religion dominates his actions; and he feels that his past leaves him morally obligated to help
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Religious, Criminal record. Occupation: Engraver
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
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