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Advanced [show]


Alexandre Adley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, he is not a threatening figure. He has a very tight haircut. His eyes are likewise hazel.

Personality: Abrasive and pushy, he has a hard time making friends. He is a bit of a xeno-phobe, disliking non-Humans.

History: Alexandre was raised in a hard working conservative environment. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now owns his own business.

Motivation: Doesn't want to be a Fisher and was forced into it by his family.

Flaws: Antagonistic, Racist. Bonds: Rich, Job, Family. Occupation: Fisher

Voice: Italian accent

Attributes [hide]

Alexandre Adley, Male Human Fighter 4
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)16 (+3) 12 (+1)14 (+2)
Skills Nature +5, Persuasion +4
Senses Passive Perception 11
Languages Common, Sylvan, Celestial, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp. Old masterpiece painting (500 gp). Old masterpiece painting (500 gp). 1 Breastplate. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Drogo Heiser, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He wears tight fitting clothing which further accentuates his frame. He sports a flattop hair cut. His half smiles and brown eyes are beguiling and draw you in.

Personality: Confrontational and typically high on some drug or another. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He got into the Tanner business at a young age. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was granted arcane powers by his dying brother.

Motivation: He has money and likes to spend it; and marry his brother to traveling adventurers

Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Rich, Job, Family. Occupation: Tanner

Voice: Spanish accent

Attributes [hide]

Drogo Heiser, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)10 (+0) 10 (+0)15 (+2)
Skills Arcana +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1300 sp.


Social Check DCs


Everard Tattersall, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'2". He wears a green vest and prefers red and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His chestnut hair is still thick. He wears large thick round spectacles.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it.

Ideals: Optimist, Joker. Flaws: Ugly. Bonds: Slave, Rich. Occupation: Courier

Voice: Eastern European accent

Attributes [hide]

Everard Tattersall, Male Human Fighter 4
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)17 (+3) 13 (+1)14 (+2)
Skills Acrobatics +5, Medicine +3
Senses Passive Perception 11
Languages Common, Undercommon, Goblin, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 11000 cp.


Social Check DCs


Bernard Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is wearing a long, black cloak. Beneath his clothing is a huge mess of scar tissue. With a patchy blonde beard and wild blonde hair. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is calm most of the time but flees social interaction. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Bernard hails from a village terrorized by brigands. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Days after completing his studies, news broke out that his hometown was attacked by brigands. Bernard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Logical. Flaws: Shy. Bonds: Slave, Attractive, Enemies, Rich. Occupation: Map Maker

Voice: High pitched and raspy

Attributes [hide]

Bernard Lindsay, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 8 (-1)10 (+0) 13 (+1)15 (+2)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 8000 cp. 1 Healer’s kit. 1 Good lock.


Social Check DCs


Trym Shelley, Male Human [Permalink]

Personal [hide]

Description: This man wears skinny pants and wears a blue and black robe with the hood down, and sports empty pouches on his belt. He wears a small hat to cover his moderate length black hair. His brown eyes peer out from beneath his small blue hat.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He uses divination through singing.

History: Trym was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He left for the east, certain he would find work there.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to reunite with his absent father

Ideals: Gifted. Flaws: Disease. Bonds: Family, Immigrant, Criminal record. Occupation: Sailor

Voice: Laughs frequently while speaking

Attributes [hide]

Trym Shelley, Male Human Fighter 4
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)8 (-1) 9 (-1)15 (+2)
Skills Performance +4, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 10000 cp. Gold music box (1000 gp). Black velvet mask with numerous citrines (160 gp).


Social Check DCs

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