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NPC Generator

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Advanced [show]


Percival Fidget, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a well pressed and immaculate suit (or dress). With bright blonde hair and a scraggly beard. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He snorts whenever he laughs or is feeling confident. He is obsessed with his god.

History: He was born several months after his mother was called into army service. A gifted student he started as a Ruler, but he got bored and became a Barkeep. He has set out to sabotage the competition.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Ugly. Bonds: Religious, Military, Job. Occupation: Barkeep

Voice: Dutch accent

Attributes [hide]

Percival Fidget, Male Human Fighter 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 12 (+1)12 (+1) 13 (+1)16 (+3)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 37000 sp. 1 Minor magic item.


Social Check DCs


Aldous Bentley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a blue shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His black hair is cut short. He has hazel eyes and a blue hat with a tan feather.

Personality: He exudes charisma. He is a tour de force of persuasion. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is greedy.

Ideals: Athletic, Gifted. Bonds: Attractive, Rich, Mentor. Occupation: Bellfounder

Voice: Low range voice

Attributes [hide]

Aldous Bentley, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 11 (+0)7 (-2) 15 (+2)10 (+0)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 2400 sp.


Social Check DCs


Ernest Stanley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His chestnut hair has been sun bleached extensively. He has hazel eyes and a brown hat with a black feather.

Personality: He acts crazy and hedonistic. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Sold as a small child to a brothel owner, Ernest was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ernest liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has worked as a Bounty Hunter like his mother before him.

Motivation: Nothing but the best is good enough for him; and he has a crush on the local sage

Flaws: Ugly, Hedonist, Forgetful. Bonds: Mentor, Nature. Occupation: Bounty Hunter

Voice: Whispers

Attributes [hide]

Ernest Stanley, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 6 (-2)13 (+1) 8 (-1)10 (+0)
Skills Athletics +3, Deception +2
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp.


Social Check DCs


John Crawford, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and white workpants. His shirt is black, and he wears a heavy white leather apron most of the time, and carries longswords. He keeps his long golden hair kept up in a rat tail. He has a dull look in his brown eyes.

Personality: He snorts whenever he laughs or is feeling confident. Animals are drawn to him, and he is able to talk to them.

History: His mother raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He now travels the world, in search of power and loot.

Motivation: Wants to open a new tavern; and a need for knowledge about a nearby landmark

Ideals: Fighting, Gifted. Bonds: Nature, Adventurer, Job. Occupation: Stableman

Voice: Russian accent

Attributes [hide]

John Crawford, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)12 (+1) 15 (+2)12 (+1)
Skills Nature +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 800 sp.


Social Check DCs


Wymar Northcott, Male Human [Permalink]

Personal [hide]

Description: Standing 5'5", this man wears a well pressed and immaculate suit (or dress). He wears his blonde hair up. His fierce gray eyes like to dwell on things.

Personality: Wymar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He is the product a well kept family trust fund and as such has never really known need. His childhood dream was to be a Masseuse, but he was a colossal failure. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He has decided he is irredeemable; and doesn't want to be a bricklayer and was forced into it by his family

Ideals: Impeccable. Bonds: Family, Rich, Job, Criminal record. Occupation: Bricklayer

Voice: Creaky witch voice

Attributes [hide]

Wymar Northcott, Male Human Fighter 4
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 14 (+2)10 (+0) 12 (+1)14 (+2)
Skills History +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4

Possessions: 43000 sp.


Social Check DCs

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