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NPC Generator

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Advanced [show]


Jocelyn Whitby, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears loose pants and a collared shirt complete with sweater beneath his coat, and is pretty ugly. His white hair is thinning but still full. His green unseeing eyes seem to look past you.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: The child of western immigrants he idolized his father. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Seeks redemption; and he has decided he is irredeemable

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Criminal record, Immigrant. Occupation: Carter

Voice: Italian accent

Attributes [hide]

Jocelyn Whitby, Male Human Fighter 4
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 8 (-1)8 (-1) 11 (+0)19 (+4)
Skills Animal Handling +2, Performance +6
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Geoffrey Gladstone, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His tied-back hair is auburn. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Geoffrey was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Geoffrey's mother didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic. Flaws: Antagonistic, Disease. Bonds: Rich, Attractive. Occupation: Adventurer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Geoffrey Gladstone, Male Human Fighter 4
Medium (6'4") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)13 (+1) 12 (+1)12 (+1)
Skills Athletics +2, Investigation +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3

Possessions: 600 gp. Onyx (40 gp). Hematite (11 gp). Violet garnet (200 gp). Malachite (11 gp).


Social Check DCs


Gomory Enfield, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'0" and wears tan painted combat armor at almost all times. His left leg appears badly burned and disfigured. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He wears round tiny glasses practically rammed into his face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Sold as a small child to a necromancer, Gomory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and many drow want him driven away

Ideals: Logical. Flaws: Terse. Bonds: Mentor. Occupation: Stylist

Voice: Excited and jittery

Attributes [hide]

Gomory Enfield, Male Human Fighter 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)13 (+1) 9 (-1)8 (-1)
Skills Religion +3, Stealth +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Nicholas Beverly, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. With bright auburn hair and a scraggly beard. His green eyes dart from person to person to random spaces in the air.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Roofer they were divorced and he won custody of their son. He worked as a Stylist, and he later adopted a second son.

Motivation: An old rival family wants him found.

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Military, Family. Occupation: Stylist

Voice: Speaks like tongue is numb

Attributes [hide]

Nicholas Beverly, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)14 (+2) 7 (-2)11 (+0)
Skills Arcana +4, Nature +4
Senses Passive Perception 8
Languages Common, Goblin, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. Peridot (50 gp). Silver pearl (110 gp). Freshwater pearl (8 gp).


Social Check DCs


Trym Deighton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'11" and does not wear sleeves and tends to eschew shirts when he can avoid it. He has a long auburn beard with little hanging trinkets. His face is scarred and worn.

Personality: He is a hateful person. He taunts others and blames them for his problems. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He got into the Locksmith business at a young age. He has had some formal writing training, and achieved minor success. He became a Locksmith soon after.

Motivation: Expand his business.

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Military, Job. Occupation: Locksmith

Voice: Jamaican accent

Attributes [hide]

Trym Deighton, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)13 (+1) 18 (+4)16 (+3)
Skills History +3, Sleight of Hand +2
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2300 sp. Moss agate (10 gp). Brown-green garnet (150 gp).


Social Check DCs

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