Gerard Hallewell, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is dressed in an above average manner. His hair is chestnut and curly. His green eyes are slightly larger than normal.
Personality: He will rave to anyone who will listen. He has a small toy that he constantly fidgets with.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.
Motivation: He is compelled to act according to his religious beliefs; and he is not mentally stable, and does not behave rationally
Ideals: Athletic. Flaws: Insane, Addict. Bonds: Attractive, Religious. Occupation: Glassblower
Voice: High pitched, excited
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 15 (+2) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Goblin, Celestial
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 200 gp. 1 Minor magic item.
Heward England, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is well dressed, constantly wearing a brown suit, red shirt, and green tie. His black hair is unkempt and raggedy. His amber eyes dart from person to person.
Personality: He is happy with his job as a Roofer. He turns his eye from what people do, preferring to live and let live. He enjoys reading and quiet.
History: He got into the Roofer business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Roofer work with an outfit from a few towns over. Roofer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 13 years.
Motivation: He is unsatisfied with his job.
Ideals: Athletic, Logical. Flaws: Ugly. Bonds: Poor, Job. Occupation: Roofer
Voice: pre-pubescent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 17 (+3) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp.
Kody Gladstone, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His red hair is greasy and uncared for. He has a tattooed face.
Personality: He never swears and excessively uses polite adverbs when speaking. He is a great chef.
History: He served in the navy to pay for his family's outstanding loans. While studying, he fell in love. They married and had a son. Some 5 years later his spouse died after the birth of his son. Heartbroken, Kody never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: Wishes to resurrect an old love; and he wants nothing more than to rejoin the army
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Poor, Military, In love. Occupation: Glassblower
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 17 (+3) | 7 (-2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 600 gp.
Bernard Sheldon, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He sports grey clothing, slightly heavier than average wear. His hair is short and silver. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He is witty, but his monotone delivery comes off as unnerving He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. As a young adult he joined a group advocating for an improvement in Human conditions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Joker, Gifted. Flaws: Ugly, Racist. Bonds: Slave. Occupation: Baker
Voice: Australian accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 10 (+0) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 22000 cp. 1 Minor magic item.
Godfrey Spaulding, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears a brown coat over a grey low-cut shirt, and a small hat upon his head. His skin is also unnaturally pale. He wears a small hat to cover his moderate length black hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He loves telling others what to do and how they should feel about things. He invites people to come help in his community garden.
History: Godfrey was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Ruler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion
Ideals: Opinionated, Philantrophist. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Ruler
Voice: Strong lisp
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven, Infernal, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 3100 sp.
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Their contribution stands as a beacon of hope for all adventurers!