Theobald Digby, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears very tight pants and wife beaters, though occasionally he sports a green coat. His whole body is exceptionally muscular. His hair is cut close to his head. His hazel eyes are passionate and lively.
Personality: He acts crazy and hedonistic. He is obsessed with finding treasure.
History: Born in the north to a Performer, Theobald learned a great deal about his father's area of expertise. Theobald liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He moves from town to town, unable to find a place to settle.
Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion
Flaws: Hedonist. Bonds: Immigrant, Adventurer, Job, Nature. Occupation: Performer
Voice: Stutters
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 9 (-1) | 17 (+3) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Ignan, Draconic, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5
Possessions: 300 gp.
Aldous Langley, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a faded coat and loose pants complete with Stetson hat, he is not a threatening figure. His chestnut hair is slicked back into a classic pompadour. His thin eyebrows rest above his beady amber eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Aldous was raised in a hard working conservative environment. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Expand his business; and he is greedy
Ideals: Gifted. Flaws: Ugly. Bonds: Slave, Job, Rich. Occupation: Mayor
Voice: Smooth and feminine
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 12 (+1) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2600 sp.
Hunter Cornish, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His brown hair is styled in orderly dreadlocks. His green unseeing eyes seem to look past you.
Personality: He snorts whenever he laughs or is feeling confident. He also is a firm believer in the manly ideal.
History: Born in the west to a Sculptor, Hunter learned a great deal about his mother's area of expertise. He made a point of taking high paying jobs and getting most of it up front. He struck the Sculptor job and began his own company from there.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk
Flaws: Disease, Impulsive. Bonds: Attractive, Job, Adventurer. Occupation: Sculptor
Voice: German accent
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
Possessions: 50 pp.
Wymar Barney, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his silver hair up. He tend to wears goggles to shield his eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a ruthless business man, a trait he acquired from his mother.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He now mingles about in high society.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy
Ideals: Entrepeneur, Gifted, Fighting. Flaws: Mundane. Bonds: Rich, Slave. Occupation: Brewer
Voice: Spits and sputters
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 8
Hit Points 47 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 18 (+4) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 3000 cp. Golden yellow topaz (700 gp). Violet garnet (700 gp). Banded agate (5 gp). Black star sapphire (500 gp).
Gunter Willoughby, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears dark leathers with embroidery. His auburn hair is long and unkept. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born to a pair of adventurers, Gunter grew up listening to his mother's many stories. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he's looking for his big break
Ideals: Persistence, Optimist. Flaws: Ugly. Bonds: Adventurer, Criminal record. Occupation: Sculptor
Voice: Stutters
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 8 (-1) | 13 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
