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Advanced [show]


Randal Wentworth, Male Human [Permalink]

Personal [hide]

Description: This man wears suspenders and white workpants. His shirt is black, and he wears a heavy white leather apron most of the time, and sports empty pouches on his belt. His tied-back hair is golden. His fair skin shows little sign of his aristocratic breeding.

Personality: He loves telling others what to do and how they should feel about things. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Randal was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Randal was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Randal decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Architect kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption; and a rival would like him out of the picture

Ideals: Opinionated, Justice. Bonds: Attractive, Criminal record, Poor. Occupation: Architect

Voice: Deep voice with rolling R's

Attributes [hide]

Randal Wentworth, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)15 (+2) 11 (+0)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Undercommon, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Small steel mirror. 1 Masterwork Musical instrument. 1 Masterwork manacles.


Social Check DCs


Drogo Everleigh, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'1" and wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his black hair in a flapper bob. He has brown eyes and a green hat with a yellow feather.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Drogo is combative with any and all who dare try his patience in the slightest.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His first spouse was a Engraver, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's repulsed by the PC; and to be a engraver again

Ideals: Justice. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Apothecary

Voice: Spits words with contempt

Attributes [hide]

Drogo Everleigh, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)8 (-1) 15 (+2)16 (+3)
Skills Investigation +1, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Theodoric Moreno, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt with thin tan vertical stripes and green pants. He carries a battered lance and tarnished trident as well. His long chestnut hair is drawn into a two foot long braid. His half smiles and green eyes are beguiling and draw you in.

Personality: He is business-like. He takes instructions and follows them to the letter. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theodoric fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is wracked by social anxiety.

Ideals: Fighting, Professionalism. Flaws: Fearful. Bonds: Attractive, Mentor. Occupation: Stylist

Voice: Speaks fast with a slight lisp

Attributes [hide]

Theodoric Moreno, Male Human Fighter 4
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)13 (+1) 9 (-1)13 (+1)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 45000 sp.


Social Check DCs


Peter Camden, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he likes to wear brown tank tops with grey pants. His moppish brown hair is in a traditional bowl cut. His ears are large.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is lazy, self-centered, vain, and jealous.

History: He was born several months after his mother was called into army service. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Flaws: Ugly, Sensitive, Selfish. Bonds: Military, Immigrant. Occupation: Interpreter

Voice: Speaks with back of mouth

Attributes [hide]

Peter Camden, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)13 (+1) 13 (+1)10 (+0)
Skills Investigation +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Jet (110 gp). 1 Everburning torch. 2 Antitoxin.


Social Check DCs


Everard Tewksbury, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is typically in his Bellfounder uniform. He sports a flattop hair cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Gifted from a young age, Everard studied abroad. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has taken up work as a Bellfounder and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Expand his business; and to share knowledge with the world

Ideals: Logical, Gifted. Flaws: Ugly, PTSD. Bonds: Job. Occupation: Bellfounder

Voice: Hard of hearing, loud

Attributes [hide]

Everard Tewksbury, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)12 (+1) 10 (+0)13 (+1)
Skills History +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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