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NPC Generator

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Advanced [show]


Robert Clayton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is constantly adorned with expensive silk clothing, often dyed in bright grey and black, and wears rings and necklaces with large, colorful gems. His hair is cut close to his head. He tend to wears goggles to shield his eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He is the product a well kept family trust fund and as such has never really known need. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To protect his home; and to clean up the streets

Ideals: Joker, Logical. Flaws: Antagonistic, Shy. Bonds: Rich, Guardian. Occupation: Servant

Voice: Relaxed voice

Attributes [hide]

Robert Clayton, Male Human Fighter 4
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 8
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 14 (+2)9 (-1) 9 (-1)10 (+0)
Skills Animal Handling +1, Sleight of Hand +0
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +0 / 1d10-2, Grapple +4

Possessions: 100 gp. Deep green spinel (130 gp). Red-brown spinel (130 gp).


Social Check DCs


Gilbert Moreno, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tan painted combat armor at almost all times. His silver hair is thinning but still full. His face is scarred and worn.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born a particularly ugly child, much to the horror of his parents. A freak accident while working with his Barrister father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Athletic. Flaws: Ugly, Disease, Fearful. Occupation: Assassin

Voice: Hard of hearing, loud

Attributes [hide]

Gilbert Moreno, Male Human Fighter 4
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)16 (+3) 15 (+2)10 (+0)
Skills Arcana +5, Intimidation +2
Senses Passive Perception 12
Languages Common, Gnome, Giant, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 3000 cp. 1 Minor magic item.


Social Check DCs


Clerebold Jacobs, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He wears a lot of dark rich colors, with gold accents. His golden hair, when down, is lengthy. This amber eyed southerner is not easily forgotten.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the south to a Cartwright, Clerebold learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cartwright. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is terrified, and will act out of fear; and balancing his hectic life and new cartwright responsibilities is difficult

Ideals: Joker. Flaws: Fearful. Bonds: Attractive, Job, Nature. Occupation: Cartwright

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Clerebold Jacobs, Male Human Fighter 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)8 (-1) 10 (+0)9 (-1)
Skills Insight +2, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 9000 cp.


Social Check DCs


Alex Harlan, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a red poncho over his likewise colored trousers and shirt. He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: He will rave to anyone who will listen. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was raised in a desert tribe. While studying, he fell in love. They married and had a daughter. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge

Flaws: Insane, Impulsive. Bonds: Nature, In love, Enemies. Occupation: Actor

Voice: Speaks like tongue is numb

Attributes [hide]

Alex Harlan, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 16 (+3)7 (-2) 8 (-1)13 (+1)
Skills Nature +0, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Shane Browning, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a large green jacket. He sports a long white beard, and similarly colored long hair. His amber eyes peer out from beneath his wide-brimmed green hat.

Personality: He is almost excessively polite to everyone, even when angry. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Shane lived on a farm with his father, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carter. He became a Carter soon after.

Motivation: Wants to open a new tavern.

Flaws: Shy, Secretive. Bonds: Family, Job. Occupation: Carter

Voice: Speaks with a cold

Attributes [hide]

Shane Browning, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)14 (+2) 12 (+1)8 (-1)
Skills Arcana +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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