Gilbert Walcott, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He has relatively light skin and is very physically imposing due to his abundance of muscles. His long silver hair reaches down to his waist. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the west to a Baker, Gilbert learned a great deal about his father's area of expertise. As a young adult he joined a group advocating for an improvement in Human conditions. He tends to his Baker job now, and dutifully fulfills any obligations he has.
Motivation: Human compassion; and he is unsatisfied with his job
Ideals: Joker. Flaws: Ugly, Racist. Bonds: Guardian, Job. Occupation: Baker
Voice: Hollow voice
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 15 (+2) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 20000 cp.
Gomory Watson, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He has a very tight haircut. His face is covered beneath a completely black helmet.
Personality: This man loves painting and to teach people painting more than just about anything. He is obsessed with a lost civilization.
History: Gomory was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has never given up on his painting dream.
Motivation: He has passion for adventuring and risk; and to reunite with his old friends
Ideals: Artistic. Bonds: Attractive, Adventurer, Poor. Occupation: Detective
Voice: Strong lisp
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 9 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 3000 sp.
Hugh Stanford, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and dresses in tan turtlenecks beneath a green coat with grey slacks. His skin is also unnaturally pale. With a patchy brown beard and wild brown hair. He has a tattooed face.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Map Maker. He has achieved small success as a Map Maker.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and wants to open a new tavern
Flaws: Ugly, Disease, Insomniac. Bonds: Job, Criminal record. Occupation: Map Maker
Voice: Shortens vowels
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 12 (+1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1 Chain shirt. 1 Breastplate.
Conrad Dalton, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has white hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is extraordinarily eccentric. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: From birth he was tutored by a cruel and relentless mentor. Conrad was born on a far western desert where he grew up under the tutelage of his father, an expert Butcher. He moves from town to town, unable to find a place to settle.
Motivation: To share knowledge with the world; and wants to have a good time and be beloved
Ideals: Optimist, Logical. Flaws: Ugly, Insane. Bonds: Mentor, Immigrant. Occupation: Butcher
Voice: Timid voice
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 6 (-2) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 50 pp.
John Marleigh, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man has a large black mantle and cape that has been intricately interwoven into his brown robe. He has moderate length brown hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was raised in a white middle class family as the only child. He went to a religious school and was inspired by the priests there in charitable deeds. By chance he met his brother recently and the two have been together since.
Motivation: Nothing but the best is good enough for him; and to find somewhere to settle down
Ideals: Impeccable. Flaws: Impulsive, Mundane. Bonds: Family, Religious. Occupation: Fortune-teller
Voice: Soothing and warm
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 4 (-3) | 15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2
Possessions: 1200 sp.
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Their contribution stands as a beacon of hope for all adventurers!
