Lance Sharps, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears silk and lounges about seductively. His moppish silver hair is in a traditional bowl cut. He has a tattooed face.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: His father raised him in a mountain cabin. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lance fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Athletic, Fighting. Flaws: Terse. Bonds: Attractive, Nature. Occupation: Barber
Voice: Can't modulate volume
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 9 (-1) | 15 (+2) | 17 (+3) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Dwarven, Orc, Terran
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple -1
Possessions: 400 gp. A life-sized copper and silver statuette of a cockatrice. (50 gp).
Richard Berkeley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is well dressed, but even with his fine clothing he looks run-down and is in decent physical shape. He has styled his brown hair well, parting it to the left. His fair skin shows little sign of his aristocratic breeding.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He pushes his goals aggressively. He is also a coward if confronted.
History: The child of a Beggar, who enjoyed hunting, Richard was taken on many hunting expeditions. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels threatened by others; and he has a crush on the local beggar
Ideals: Joker. Flaws: Fearful. Bonds: Attractive, Nature, Immigrant. Occupation: Navigator
Voice: Stutters
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll, Aquan
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 500 sp.
Peter Hayhurst, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is wearing a perfectly clean shirt and pair of pants. His golden hair is smooth and relatively long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants revenge against goblins; and someone believes him a fraud
Flaws: Fearful, Antagonistic. Bonds: Attractive, Adventurer, Enemies. Occupation: Bellfounder
Voice: Scratchy, weak
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Sylvan, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Bertram Roscoe, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He has the majority of his body covered in plate. His black hair is lengthy and is close to two feet long. His half smiles and amber eyes are beguiling and draw you in.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. Bertram is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: His parents moved while he was still in utero so he is the first generation to be born here. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.
Motivation: Find a way to reverse the transformation of his sister; and regain custody of his daughter
Bonds: Attractive, Family, Immigrant. Occupation: Merchant
Voice: Relaxed voice
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 6 (-2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 4000 sp. 1 Minor magic item.
Miles Sheldon, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears skinny pants and wears a white and green robe with the hood down. He wears a colorful flower in his brown hair. His eyes, though not visible through his cowl, are green.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born on a small isolated farm. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To pay off his debts; and money/treasure
Ideals: Joker. Flaws: Secretive. Bonds: Attractive, Nature, Debt. Occupation: Unemployed
Voice: Raspy
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 16 (+3) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 100 gp.
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