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NPC Generator

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Advanced [show]


Theobald Blyth, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is dressed in an above average manner, and a wedding ring on his left hand. He sports a flattop hair cut. He wears round tiny glasses practically rammed into his face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Some 7 years later his spouse died after the birth of his son. Heartbroken, Theobald never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Attractive, In love, Rich. Occupation: Crown-heir

Voice: Creaky witch voice

Attributes [hide]

Theobald Blyth, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 17 (+3)16 (+3) 11 (+0)8 (-1)
Skills History +5, Nature +5
Senses Passive Perception 10
Languages Common, Goblin, Dwarven, Ignan
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 100 gp. Brown-green garnet (110 gp). Freshwater pearl (4 gp). Chalcedony (70 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Drogo Hallewell, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His chestnut hair is braided into rings. His ears are large.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: When he was but 4 years old his parents immigrated from the west. A few years later when the south was not economically sound they moved to his current location. He is searching for what he claims is his rightful reward.

Motivation: Expand his business; and balancing his hectic life and new fisher responsibilities is difficult

Flaws: Ugly, Depressed, Hedonist. Bonds: Immigrant, Adventurer, Job. Occupation: Fisher

Voice: Spits words with contempt

Attributes [hide]

Drogo Hallewell, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)13 (+1) 11 (+0)15 (+2)
Skills Acrobatics +3, Survival +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 4 Acid flasks. 3 Antitoxin. 4 Acid flasks.


Social Check DCs


Charles Badger, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His tied-back hair is chestnut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He does not believe in violence as a means to an end. He is a dedicated Animal Trainer but believes his peers are too gung-ho.

History: He was born at the edge of vast forest. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Ideals: Pacifist. Bonds: Adventurer, Attractive, Nature. Occupation: Animal Trainer

Voice: Voice breaks

Attributes [hide]

Charles Badger, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 5 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 5 (-3)11 (+0) 13 (+1)16 (+3)
Skills Animal Handling +3, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Theobald Reid, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'9" and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his long blonde hair kept up in a rat tail. He has several tiny sapphire earrings on each ear.

Personality: He is overprotective of those who hire his services. He is a great chef.

History: Gifted from a young age, Theobald studied abroad. He moved from fad to fad and when he turned 15 he discovered writing. Days after completing his studies, news broke out that his hometown was attacked by orcs. Theobald was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: To clean up the streets; and revenge

Ideals: Gifted, Artistic. Bonds: Rich, Guardian, Enemies. Occupation: Armorer

Voice: Pirate accent

Attributes [hide]

Theobald Reid, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)11 (+0) 14 (+2)16 (+3)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Masterwork Musical instrument. 1 Masterwork Thieves’ tools. 1 Superior lock.


Social Check DCs


Bertram Gentry, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He wears many layers of old clothing at all times. He wears a broad hat to cover his moderate length white hair. His amber eyes have a joyful gleam in them most of the time.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Bertram was raised in a hard working conservative environment. He dropped out of school before completing his studies. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To prove his worth to the world; and he is unsatisfied with his job

Ideals: Logical. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor, Job. Occupation: Fisher

Voice: Loud with bravado

Attributes [hide]

Bertram Gentry, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)10 (+0) 13 (+1)14 (+2)
Skills Insight +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 50 pp.


Social Check DCs

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