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NPC Generator

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Advanced [show]


Gerard Harper, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He keeps his long red hair kept up in a rat tail. His fair skin shows little sign of his aristocratic breeding.

Personality: Eccentric and domineering, Gerard will drive conversation. Energy wise he seems alert and responsive.

History: He was born to loving parents in a slum to the east. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He's also a talented Fletcher, but doesn't like to broadcast it.

Motivation: To be a Fletcher again; and a rival would like him out of the picture

Ideals: Extrovert, Professionalism. Bonds: Poor, Attractive, Criminal record, Job. Occupation: Blacksmith

Voice: Relaxed voice

Attributes [hide]

Gerard Harper, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 16 (+3)11 (+0) 13 (+1)11 (+0)
Skills Animal Handling +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 15000 cp. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Gerard Van Es, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, marred by teas. His tied-back hair is chestnut. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He misses his home and complains about the freezing weather, even in summer.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Gerard was left his father's suit of armor and trained in its use and care. He was always very intelligent and has formed a secret society of specialists.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Flaws: Ugly, Antagonistic, Secretive. Bonds: Immigrant, Military. Occupation: Bellfounder

Voice: Excited and jittery

Attributes [hide]

Gerard Van Es, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)12 (+1) 10 (+0)11 (+0)
Skills Acrobatics +3, Religion +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Gunter Whitby, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His whole body is exceptionally muscular. He wears his black hair up. He wears an eyepatch.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Gunter was raised in a hard working conservative environment. Like his father and his brother before him, after school he went straight into learning to become a Ruler. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Ugly, Hedonist. Bonds: Immigrant, Criminal record, Job. Occupation: Ruler

Voice: High pitched and raspy

Attributes [hide]

Gunter Whitby, Male Human Fighter 4
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 14 (+2)14 (+2) 16 (+3)13 (+1)
Skills History +4, Survival +5
Senses Passive Perception 13
Languages Common, Celestial, Elven
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Hunter Thorpe, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a slight overbite and is overall scrawny. His hair is brown and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Hunter was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting. Flaws: Insane. Bonds: Slave, Poor, Adventurer. Occupation: Weaver

Voice: Old thin voice

Attributes [hide]

Hunter Thorpe, Male Human Fighter 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)7 (-2) 10 (+0)13 (+1)
Skills Investigation +0, Nature +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Simon Law, Male Human [Permalink]

Personal [hide]

Description: 5'6" and muscular, this eastern man does not wear sleeves and tends to eschew shirts when he can avoid it. His black hair is cut jaggedly and amateurishly. His gray eyes have a joyful gleam in them most of the time.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Sold as a small child to a necromancer, Simon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's in love; and he would like to get married and retire

Ideals: Athletic, Gifted. Bonds: Attractive, Has a crush, Mentor. Occupation: Mayor

Voice: High pitched, excited

Attributes [hide]

Simon Law, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)6 (-2) 13 (+1)15 (+2)
Skills Athletics +5, History +0
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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