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Advanced [show]


Aldous Vance, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He tends to wear a large brown jacket. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He wears crescent spectacles with a black brim.

Personality: He is very quiet and rarely speaks above a whisper. He does not believe in violence as a means to an end. He is a dedicated Mortician but believes his peers are too gung-ho.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: Wants to raise his children well; and someone believes him a fraud

Ideals: Pacifist. Flaws: Shy, Mundane. Bonds: Family, Enemies. Occupation: Mortician

Voice: Nasally tone

Attributes [hide]

Aldous Vance, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)13 (+1) 8 (-1)18 (+4)
Skills Intimidation +6, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 500 sp. Deep blue spinel (200 gp). Obsidian (16 gp). Blue quartz (16 gp).


Social Check DCs


Raymond Lindsey, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his long white hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: The child of a Barrister, who enjoyed hunting, Raymond was taken on many hunting expeditions. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.

Motivation: He is currently in port desperately looking for someone to get him out; and to reunite with his absent mother

Ideals: Opinionated. Bonds: Has a crush, Adventurer, Nature, Family, Slave. Occupation: Painter

Voice: Posh accent

Attributes [hide]

Raymond Lindsey, Male Human Fighter 5
Medium (6'1") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)9 (-1) 12 (+1)12 (+1)
Skills Insight +4, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 300 gp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Silver comb with moonstones (800 gp). Embroidered and bejeweled glove (1000 gp). 1 Minor magic item.


Social Check DCs


Geoffrey Snowdon, Male Human [Permalink]

Personal [hide]

Description: This man wears a simple burlap shirt and baggy pants. He conceals his falchion with his veritable burlap sack of a shirt. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His blonde hair is cut short with large spiked bangs in the front. This green eyed northerner is not easily forgotten.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His parents moved while he was still in utero so he is the first generation to be born here. There was a wharf not far from home where he often wandered off to fish. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Justice. Flaws: Shy. Bonds: Rich, Immigrant, Nature. Occupation: Miller

Voice: Creaky witch voice

Attributes [hide]

Geoffrey Snowdon, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 14 (+2)8 (-1) 11 (+0)9 (-1)
Skills Insight +2, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp.


Social Check DCs


Gomory Northcott, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear yellow pants and tee shirts. His silver hair is greying along the sides and has receded to reveal a widow's peak. His eyes are brown and catlike.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His first spouse was a Body Guard, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to get laid; and doesn't want to be a barber and was forced into it by his family

Ideals: Optimist. Bonds: Has a crush, Adventurer, Rich, Family. Occupation: Barber

Voice: Low rumbling, strings words together

Attributes [hide]

Gomory Northcott, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 13 (+1)12 (+1) 12 (+1)12 (+1)
Skills Acrobatics +0, Investigation +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple +3

Possessions: 400 gp. Red garnet (70 gp).


Social Check DCs


Arnold Beckwith, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He is portly but not overly obese. His black hair has been sun bleached extensively. His green eyes lackadaisically let the world flow into them.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He feeds upon the attention of others.

History: Arnold was raised in a hard working conservative environment. While studying, he fell in love. They married and had a son. He inherited the family business which he has now maintained for 12 years.

Motivation: He'd like to take his coworkers down a peg; and he seems to be bored by most things

Flaws: Shy, Mundane. Bonds: Attractive, Job, In love. Occupation: Interpreter

Voice: Jittery and nervous

Attributes [hide]

Arnold Beckwith, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 9 (-1)11 (+0) 10 (+0)14 (+2)
Skills Athletics +0, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. 3 Alchemist’s fire.


Social Check DCs

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