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Advanced [show]


Frederick Tickle, Male Human [Permalink]

Personal [hide]

Description: Standing 6'1", this man wears a blue collared shirt and yellow pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He sports a flattop hair cut. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is happy with his job as a Gardener. He turns his eye from what people do, preferring to live and let live. He takes great joy in being the best Gardener in town.

History: Gifted from a young age, Frederick studied abroad. He helped his father out around the business and became quite the natural. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Sabotage a competitor; and an old rival family wants him found

Ideals: Gifted. Bonds: Job, Guardian, Family. Occupation: Gardener

Voice: Soft and melodious

Attributes [hide]

Frederick Tickle, Male Human Fighter 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)18 (+4) 12 (+1)17 (+3)
Skills Deception +5, History +6
Senses Passive Perception 11
Languages Common, Orc, Abyssal, Draconic, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 3000 cp.


Social Check DCs


Reynard Brixton, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Marshal. He is physically well-built. He sports a long auburn beard, and similarly colored long hair. His face is scarred and worn.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is obsessed with his god.

History: When he was but 4 years old his parents immigrated from the east. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: A rival would like him out of the picture; and seeks redemption

Flaws: Ugly. Bonds: Job, Criminal record, Religious, Immigrant. Occupation: Marshal

Voice: Rolls R's

Attributes [hide]

Reynard Brixton, Male Human Fighter 4
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)10 (+0) 9 (-1)17 (+3)
Skills Arcana +2, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 500 gp. Red spinel (140 gp). Freshwater pearl (5 gp). 1 Minor magic item.


Social Check DCs


Diggory Wellington, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, violet, dusty cloak. He has a slight overbite and is overall scrawny. His broad hat is riddled with cuts and holes. His green eyes lackadaisically let the world flow into them.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, Diggory grew up listening to his father's many stories. Over the years he perfected his riding and shooting skills. During his travels, Diggory and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Diggory discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Diggory fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He feels threatened by others; and he has passion for adventuring and risk

Flaws: Ugly, Antagonistic, Disease, Fearful. Bonds: Adventurer, Nature. Occupation: Fletcher

Voice: Smooth and feminine

Attributes [hide]

Diggory Wellington, Male Human Fighter 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)11 (+0) 15 (+2)14 (+2) 10 (+0)15 (+2)
Skills Perception +2, Stealth +2
Senses Passive Perception 12
Languages Common, Halfling, Goblin
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Randal Bing, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized violet coat. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His otherwise smooth face is marked with small tiny scars.

Personality: Always inclined to offer people food he seems plenty friendly. He receives visions of the future at random moments

History: From birth he was tutored by a cruel and relentless mentor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Randal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Philantrophist, Gifted, Fighting. Bonds: Mentor. Occupation: Servant

Voice: Speaks with a cold

Attributes [hide]

Randal Bing, Male Human Fighter 4
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 14 (+2)14 (+2) 16 (+3)12 (+1)
Skills Perception +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Undercommon, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 60 pp. Brass mug with jade inlays (200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (50 gp). 2 Tanglefoot bags. 2 Tanglefoot bags. 2 Smokesticks. 3 Antitoxin.


Social Check DCs


Ernest Dumph, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears suspenders and violet workpants. His shirt is green, and he wears a heavy violet leather apron most of the time. His black hair is singed and shortened. He wears crescent spectacles with a black brim.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: His parents moved while he was still in utero so he is the first generation to be born here. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Being a Apothecary kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Wants to work out more often; and a rival would like him out of the picture

Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Criminal record, Immigrant. Occupation: Apothecary

Voice: Old thin voice

Attributes [hide]

Ernest Dumph, Male Human Fighter 4
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)16 (+3) 15 (+2)15 (+2)
Skills Intimidation +4, Nature +5
Senses Passive Perception 12
Languages Common, Ignan, Giant, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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