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NPC Generator

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Advanced [show]


Charles Stapleton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He has the majority of his body covered in plate. His white hair is slicked back into a classic pompadour. His eyes are violet and catlike.

Personality: Eccentric and domineering, Charles will drive conversation. The war was a terrible time for him, and Charles does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Healer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got away from his former life and has fallen to alcoholism.

Motivation: He loathes his own lifestyle.

Ideals: Extrovert. Flaws: Depressed. Bonds: Military, Poor. Occupation: Healer

Voice: Prounounces S like Z

Attributes [hide]

Charles Stapleton, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)15 (+2) 13 (+1)15 (+2)
Skills Acrobatics +2, Investigation +4
Senses Passive Perception 11
Languages Common, Infernal, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4

Possessions: 300 gp. Hematite (10 gp). Sard (20 gp).


Social Check DCs


Lance Tatum, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses like a well dressed Hunter does. His brown hair is thinning but still full. This hazel eyed northerner is not easily forgotten.

Personality: Lance hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He has a habit of throwing himself into exceedingly dangerous situations.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He inherited the family business which he has now maintained for 5 years.

Motivation: He wants to get laid; and wants to open a new tavern

Ideals: Artistic. Flaws: Impulsive. Bonds: Job, Rich, Has a crush. Occupation: Hunter

Voice: Timid voice

Attributes [hide]

Lance Tatum, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)14 (+2) 11 (+0)14 (+2)
Skills Investigation +4, Performance +4
Senses Passive Perception 10
Languages Common, Sylvan, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1900 sp. Jade (70 gp). Smoky quartz (60 gp).


Social Check DCs


Hubert Hampton, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries with him a set of falchions on his belt, each one with a aquamarine on the hilt. He has a golden handlebar mustache and slicked back golden hair. His eyes, though not visible through his cowl, are blue.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: When he was but 4 years old his parents immigrated from the west. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He wants to meet his childhood hero; and he has money and likes to spend it

Ideals: Entrepeneur, Fighting. Bonds: Adventurer, Rich, Immigrant. Occupation: Dilettante

Voice: Soft and melodious

Attributes [hide]

Hubert Hampton, Male Human Fighter 4
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 6 (-2)6 (-2) 11 (+0)8 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 40000 sp. 1 Minor magic item.


Social Check DCs


Ralf Langdon, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. His head has been shaved. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was raised in a mountains tribe. Ralf liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Flaws: Ugly, Addict, Secretive. Bonds: Enemies, Nature. Occupation: Barrister

Voice: Sighs a lot, exhausted

Attributes [hide]

Ralf Langdon, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 12 (+1)8 (-1) 12 (+1)15 (+2)
Skills Insight +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 12000 cp.


Social Check DCs


Gerald Gentry, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a green costume with the symbols of magic on his torso. His chestnut hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is obsessed with finding treasure.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. There was a wharf not far from home where he often wandered off to fish. He left for the north, certain he would find work there.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Ideals: Opinionated, Artistic. Bonds: Immigrant, Adventurer, Nature. Occupation: Assassin

Voice: German accent

Attributes [hide]

Gerald Gentry, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 10 (+0)8 (-1) 16 (+3)17 (+3)
Skills Acrobatics +0, Performance +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +5

Possessions: 400 gp.


Social Check DCs

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