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Advanced [show]


Rolf Shelby, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he tends to wear a large grey jacket. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is used to getting what he wants. In part because he is a meticulous planner.

History: Rolf was born the youngest of three triplets. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better kind of golem.

Motivation: His spouse's relatives view him with great suspicion; and he wants to meet his childhood hero

Ideals: Professionalism. Flaws: Ugly. Bonds: Nature, Family, Adventurer. Occupation: Miner

Voice: Thin and wheezing

Attributes [hide]

Rolf Shelby, Male Human Fighter 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 11 (+0)15 (+2) 18 (+4)13 (+1)
Skills Medicine +6, Perception +6
Senses Passive Perception 16
Languages Common, Aquan, Halfling
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple -2

Possessions: 300 gp. Sard (40 gp). 1 Masterwork Common Melee.


Social Check DCs


Hunter England, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses well, wearing green shirts, loose pants, and blazers most of the time. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is almost excessively polite to everyone, even when angry. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Nature, Religious. Occupation: Jeweler

Voice: Breathy voice

Attributes [hide]

Hunter England, Male Human Fighter 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)8 (-1) 14 (+2)15 (+2)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp. Brown-green garnet (120 gp). Violet garnet (1000 gp). Silver pearl (120 gp). Moonstone (60 gp). 1 Minor magic item.


Social Check DCs


Gerard Marley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a fine chain shirt which he covers with white colored cloaks and clothing. He sports a long white beard, and similarly colored long hair. His skin is flawless and his gray eyes scan people very quickly.

Personality: Gerard is depressed about a lot of things. He tends to be a nihilist. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He loathes his own lifestyle.

Ideals: Joker. Flaws: Depressed, Disease. Bonds: Attractive, Rich. Occupation: Spice Merchant

Voice: pre-pubescent

Attributes [hide]

Gerard Marley, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 14 (+2)13 (+1) 13 (+1)10 (+0)
Skills History +3, Performance +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: Golden yellow topaz (500 gp). Jet (80 gp). Banded agate (8 gp).


Social Check DCs


Aldous Alton, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He carries with him a set of maces, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His black hair is knotted and matted. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He speaks before he thinks and is too direct. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: When he was but 4 years old his parents immigrated from the west. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aldous fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and a deep hatred of orcs

Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Poor, Enemies, Immigrant. Occupation: Mason

Voice: Speaks in third person

Attributes [hide]

Aldous Alton, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 14 (+2)9 (-1) 13 (+1)12 (+1)
Skills History +1, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2300 sp.


Social Check DCs


Don Barlow, Male Human [Permalink]

Personal [hide]

Description: He wears just a black suit. He is physically well-built. His brown hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are blue.

Personality: He speaks before he thinks and is too direct. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Don is combative with any and all who dare try his patience in the slightest.

History: From birth he was tutored by a cruel and relentless mentor. His childhood dream was to be a Bricklayer, but he was a colossal failure. He now owns his own business.

Motivation: Expand his business; and his relatives are trying to arrange a marriage

Ideals: Justice. Flaws: Impulsive. Bonds: Mentor, Job, Family. Occupation: Seamstress

Voice: Sounds elderly

Attributes [hide]

Don Barlow, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 13 (+1)15 (+2) 16 (+3)15 (+2)
Skills Athletics +0
Senses Passive Perception 13
Languages Common, Ignan, Goblin
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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