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Roland Sutherland, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a grey collared shirt and tan pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He has wavy blonde hair. His gray eyes are slightly larger than normal.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born several months after his father was called into army service. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Roland took refuge in the ruined castle and found the beat up club and armor he uses now. He then took over the family business and is one of the better Fletcher for hire.

Motivation: He seems to be bored by most things; and he is content

Flaws: Antagonistic, Mundane. Bonds: Job, Military, Nature. Occupation: Fletcher

Voice: Booming voice

Attributes [hide]

Roland Sutherland, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)14 (+2) 14 (+2)10 (+0)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Goblin, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 3200 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerald Acton, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Server. He carries with him a set of bows, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He has brown hair. His gray unseeing eyes seem to look past you.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father was a mechanic, and taught him how to fix just about anything. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Opinionated, Persistence. Flaws: Disease, Shy. Bonds: Rich. Occupation: Server

Voice: Jittery and nervous

Attributes [hide]

Gerald Acton, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)12 (+1) 11 (+0)14 (+2)
Skills Acrobatics +5, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2900 sp. Sard (80 gp). Coral (70 gp).


Social Check DCs


Heward Hadleigh, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a simple burlap shirt and baggy pants. He conceals his warhammer with his veritable burlap sack of a shirt. He wears his chestnut hair up. His ears are large.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Interpreter mother left him crippled. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Find a way to reverse the transformation of his sister; and regain custody of his son

Ideals: Persistence. Flaws: Ugly, Disease, Insomniac. Bonds: Family. Occupation: Spice Merchant

Voice: Cold and demanding tone

Attributes [hide]

Heward Hadleigh, Male Human Fighter 4
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)15 (+2) 11 (+0)12 (+1)
Skills Nature +4, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Sardonyx (50 gp). Freshwater pearl (9 gp). Onyx (50 gp). White pearl (60 gp). 1 Minor magic item.


Social Check DCs


Simon Stanford, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is generally shirtless and showing off his tattooed chest. He keeps his brown hair in a pixie cut. His face is covered beneath a completely black helmet.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is obsessed with finding treasure.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.

Motivation: Regain custody of his daughter; and he uses money and sex appeal to get what he needs

Ideals: Persistence. Bonds: Attractive, Adventurer, Rich, Family. Occupation: Navigator

Voice: Low range voice

Attributes [hide]

Simon Stanford, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)16 (+3) 8 (-1)14 (+2)
Skills Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Elven, Infernal, Gnome
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp.


Social Check DCs


Ernest Eastoft, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a well pressed and immaculate suit (or dress). His brown hair is lengthy. His green eyes have a joyful gleam in them most of the time.

Personality: Ernest is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is able to make almost anything out of random pieces of junk.

History: Sold as a small child to a slaver, Ernest was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While studying, he fell in love. They married and had a daughter. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Ernest never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Wants to raise his children well; and an old rival family wants him found

Ideals: Extrovert, Gifted. Bonds: Mentor, In love, Family. Occupation: Apothecary

Voice: Can't modulate volume

Attributes [hide]

Ernest Eastoft, Male Human Fighter 4
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)17 (+3) 7 (-2)13 (+1)
Skills Acrobatics +3, Insight +0
Senses Passive Perception 8
Languages Common, Aquan, Halfling, Terran
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: Red garnet (100 gp). White pearl (100 gp). Eye agate (10 gp). Jet (100 gp). 1 Magnifying glass. 1 Magnifying glass. 1 Superior lock. 1 Bullseye lantern.


Social Check DCs

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