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NPC Generator

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Advanced [show]


Theobald Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He wears bulky tan painted plate armor. His black hair is singed and shortened. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He receives visions of the future at random moments

History: Sold as a small child to a brothel owner, Theobald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While studying, he fell in love. They married and had a daughter. He struck the Ruler job and began his own company from there.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Mentor, In love. Occupation: Ruler

Voice: Middle-eastern accent

Attributes [hide]

Theobald Ainsworth, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 13 (+1)11 (+0) 11 (+0)8 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Bernard Huxley, Male Human [Permalink]

Personal [hide]

Description: He typically wears violet cloth garments or leather armor. He has a slight overbite and is overall scrawny. His auburn hair is lengthy. His eyes are amber.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Energy wise he seems alert and responsive.

History: Bernard hails from a village terrorized by dire rats. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: To find somewhere to settle down; and he has comitted a past crime that haunts him to this day

Ideals: Joker, Professionalism. Flaws: Mundane. Bonds: Enemies, Criminal record. Occupation: Sellsword

Voice: Spits words with contempt

Attributes [hide]

Bernard Huxley, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)14 (+2) 14 (+2)14 (+2)
Skills Nature +4
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Amethyst (80 gp). Chrysoberyl (80 gp).


Social Check DCs


Gomory Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'6" and is wearing a perfectly clean shirt and pair of pants. His right leg appears badly burned and disfigured. His hair is white, silky, and of moderate length. He wears a mask on his face.

Personality: A deeply religious man he believes everything happens for a reason. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Gomory hails from a village terrorized by orcs. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Revenge; and he wants revenge against orcs

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Religious, Enemies. Occupation: Fletcher

Voice: High pitched and raspy

Attributes [hide]

Gomory Hadleigh, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)9 (-1) 9 (-1)15 (+2)
Skills Investigation +1, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1800 sp. 2 Alchemist’s fire.


Social Check DCs


Wymar Hadley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in an above average manner. His hair is long and blonde with streaks of golden, and is pulled back with small yellow clips. His beard is golden, braided, and well cared for. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: When he was but 5 years old his parents immigrated from the east. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Further expansion of business; and he desires power and/or immortality

Flaws: Disease, Impulsive. Bonds: Attractive, Immigrant. Occupation: Painter

Voice: Whispers

Attributes [hide]

Wymar Hadley, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)10 (+0) 11 (+0)15 (+2)
Skills Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Deep green spinel (160 gp).


Social Check DCs


Anselm Churchill, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he very much looks the part of a Architect. He has dyed his greying auburn hair a little too much giving a sharp auburn color. This amber eyed southerner is not easily forgotten.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He pushes his goals aggressively. He is also a coward if confronted.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the east was not economically sound they moved to his current location. After a long history of fighting, Anselm and his spouse have recently divorced.

Motivation: To be a Knight again; and he feels threatened by others

Flaws: Antagonistic, Fearful. Bonds: Job, Immigrant. Occupation: Architect

Voice: Soothing and warm

Attributes [hide]

Anselm Churchill, Male Human Fighter 4
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)10 (+0) 11 (+0)12 (+1)
Skills Intimidation +3, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 300 gp. Malachite (6 gp). Aquamarine (900 gp). Star rose quartz (40 gp). Azurite (6 gp).


Social Check DCs

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