Guy Yeardley, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he dresses like a well dressed Laborer does. His silver hair has been sun bleached extensively. His face is covered beneath a completely black helmet.
Personality: He never swears and excessively uses polite adverbs when speaking. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He got into the Laborer business at a young age. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Optimist. Flaws: Insane. Bonds: Job, Criminal record. Occupation: Laborer
Voice: Hissing voice
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 10 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Nicholas Stanton, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a brown and blue robe with the hood down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. His auburn hair is smooth and relatively long. His skin is flawless and his blue eyes scan people very quickly.
Personality: He will rave to anyone who will listen. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born several months after his mother was called into army service. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Flaws: Insane, Impulsive. Bonds: Attractive, Military, Debt. Occupation: Sage
Voice: Hollow voice
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 11 (+0) | 5 (-3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 1700 sp.
Roger Clare, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a tan vest and prefers blue and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. His long black hair is drawn into a two foot long braid. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He also has developed a complete distrust of the Bowyer profession.
History: When he was but 3 years old his parents immigrated from the west. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mercenary work with an outfit from a few towns over. Mercenary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Bowyer again; and wants to open a new tavern
Ideals: Optimist. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Mercenary
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp.
Shane Oakes, Male Human [Permalink]
Personal [hide]
Description: He wears a grey vest and prefers blue and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries with him a set of maces, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He keeps his long brown hair kept up in a rat tail. He has several tiny amethyst earrings on each ear.
Personality: He does not believe in betrayal or weakness as things to be tolerated. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Shane is combative with any and all who dare try his patience in the slightest.
History: The child of northern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shane fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it
Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Scribe
Voice: Booming voice
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 8 (-1) | 5 (-3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +3
Possessions: 400 gp.
Gerard Atherton, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is wearing colorful clothing, dressed as a Sellsword. He wears his hair in dreadlocks. His amber eyes are slightly larger than normal.
Personality: He dislikes all the random violence that takes place in the east. He does not trust anyone and sleeps with one eye open.
History: Born to a pair of adventurers, Gerard grew up listening to his father's many stories. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortspear.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Pacifist. Flaws: Ugly, Insomniac, Fearful. Bonds: Adventurer, Religious. Occupation: Sellsword
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 8 (-1) | 15 (+2) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Gnoll, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 1 Darkwood Shield. 1 Half-Plate.
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