Gerard Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears silk and lounges about seductively. He has a very tight haircut. His amber unseeing eyes seem to look past you.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born into a rich family. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is greedy.
Ideals: Impeccable, Optimist. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Merchant
Voice: Loud with bravado
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 6 (-2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 38000 sp. 2 Acid flasks. 3 Alchemist’s fire. 3 Alchemist’s fire. 4 Thunderstones.
Manfred Tatum, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His auburn hair is singed and shortened. His eyes are gray and beady.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: From birth he was tutored by a cruel and relentless mentor. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He now spends his time doing works of charity.
Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: In love, Mentor. Occupation: Sage
Voice: French accent
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 17 (+3) | 14 (+2) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 22000 cp. Black opal (600 gp). Fire opal (600 gp). 1 Minor magic item.
Lance Allerton, Male Human [Permalink]
Personal [hide]
Description: He wears a green tunic with violet highlights, and long black pants that bunch up around his shoes. He has a slight overbite and is overall scrawny. He sports a long white beard, and similarly colored long hair. His brown eyes peer out from beneath his small green hat.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He misses his home and complains about the freezing weather, even in summer.
History: His parents moved while he was still in utero so he is the first generation to be born here. When Lance reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Optimist. Flaws: Secretive. Bonds: Immigrant, Military, Rich. Occupation: Bounty Hunter
Voice: Soothing and warm
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Gilbert Cornish, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He is generally shirtless and showing off his tattooed chest. He wears a wide-brimmed hat to hide his balding. His eyes are blue and beady.
Personality: He acts crazy and hedonistic. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was raised in a island tribe. Brilliant and gifted he never wanted to apply himself. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He has money and likes to spend it.
Ideals: Gifted. Flaws: Ugly, Hedonist. Bonds: In love, Nature. Occupation: Spy
Voice: Indian accent
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 14 (+2) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal, Auran
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 2800 sp. Blue quartz (16 gp). Violet garnet (200 gp). Moss agate (16 gp). 1 Masterwork Common Ranged Weapon.
Raymond Hackney, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His long golden hair is drawn into a two foot long braid. His face is scarred and worn.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Around other people he will do his best to conceal his emotions and appear jolly.
History: Raymond was born in the south. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants to work out more often; and to clean up the streets
Ideals: Athletic, Persistence. Flaws: Ugly, Shy. Bonds: Guardian. Occupation: Shepherd
Voice: Gruff and masculine
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 9 (-1) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp. Large well-done wool tapestry (600 gp). Gold dragon comb with red garnet eye (600 gp).
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