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NPC Generator

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Advanced [show]


Conrad Clare, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the four houses of cards around his neck, and a whip on his belt. He has a small bristly mustache and wavy silver hair. His fair skin shows little sign of his aristocratic breeding.

Personality: Conrad is depressed about a lot of things. He tends to be a nihilist. He is harsh and unforgiving.

History: He was born to a criminal king-pin and mafia family His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Fighting. Flaws: Depressed, Antagonistic. Bonds: Attractive, Criminal record. Occupation: Carter

Voice: Cold and demanding tone

Attributes [hide]

Conrad Clare, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)12 (+1) 10 (+0)14 (+2)
Skills History +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Ernest Wesley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean violet cloak covering his clean studded leather. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blonde hair and beard is wavy and long. His eyes are green and catlike.

Personality: A skeptical and narcissistic man, Ernest's first love is himself. His second love is also himself. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ernest is combative with any and all who dare try his patience in the slightest.

History: Born in the east to a Marshal, Ernest learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He doesn't get along with people that don't share his tastes; and further expansion of business

Ideals: Impeccable, Justice. Flaws: Shy. Bonds: Attractive, Job. Occupation: Marshal

Voice: Low range voice

Attributes [hide]

Ernest Wesley, Male Human Fighter 4
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)13 (+1) 17 (+3)8 (-1)
Skills Investigation +3, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 15000 cp.


Social Check DCs


Tim Alby, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He wears a simple red robe with blue stripes complete with hood. He has a hunchback. His black hair is cut jaggedly and amateurishly. His face is scarred and worn.

Personality: He speaks before he thinks and is too direct. He plays an instrument quite well.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Artistic. Flaws: Ugly, Impulsive, Antagonistic. Bonds: Adventurer. Occupation: Banker

Voice: Complex vocabulary, royal

Attributes [hide]

Tim Alby, Male Human Fighter 4
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 14 (+2)10 (+0) 14 (+2)5 (-3)
Skills Investigation +2, Performance -1
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 24000 sp. 1 Minor magic item.


Social Check DCs


Odo Willoughby, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light white in addition to tight pants. He carries with him a set of tridents, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His white hair is heavily combed to the left. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Further he is a bit of a stoner and is frequently out of it.

History: Born in the south to a Mortician, Odo learned a great deal about his father's area of expertise. His father was a mechanic, and taught him how to fix just about anything. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Fighting, Persistence. Flaws: Depressed, Addict. Bonds: Attractive, Job. Occupation: Mortician

Voice: Pronounces difficult words wrong

Attributes [hide]

Odo Willoughby, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)11 (+0) 9 (-1)14 (+2)
Skills Arcana +2, Sleight of Hand +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 12000 cp. 1 Buckler.


Social Check DCs


Dustin Sutherland, Male Human [Permalink]

Personal [hide]

Description: He wears bulky brown painted plate armor. His skin is fair and his fingers are delicate and long. His chestnut hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He plays an instrument quite well.

History: Sold as a small child to a brothel owner, Dustin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 7 years.

Motivation: He is unsatisfied with his job.

Ideals: Philantrophist, Artistic. Bonds: Mentor, Job. Occupation: Locksmith

Voice: Australian accent

Attributes [hide]

Dustin Sutherland, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 14
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 9 (-1)14 (+2) 15 (+2)12 (+1)
Skills Persuasion +3, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Abyssal, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 1000 sp.


Social Check DCs

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