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Advanced [show]


Percival Crawford, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is dressed in an above average manner. His brown hair is lengthy. His amber eyes peer out from beneath his feathered black hat.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Percival hails from a village terrorized by giants. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Percival took refuge in the ruined castle and found the beat up crossbow and armor he uses now. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: A deep hatred of giants.

Ideals: Fighting. Flaws: Sensitive. Bonds: Attractive, Nature, Enemies. Occupation: Spy

Voice: Scratchy, weak

Attributes [hide]

Percival Crawford, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)5 (-3) 10 (+0)14 (+2)
Skills Insight +2, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Alex Shelby, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears suspenders and blue workpants. His shirt is black, and he wears a heavy blue leather apron most of the time. His brown hair, when down, is lengthy. This amber eyed easterner is not easily forgotten.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is frequently practicing swordplay.

History: He was born several months after his father was called into army service. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Alex took refuge in the large cave and found the beat up bastard sword and armor he uses now. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Marry his brother to traveling adventurers; and to reunite with his absent father

Flaws: Disease. Bonds: Military, Nature, In love, Family. Occupation: Farmer

Voice: Soft and mumbly

Attributes [hide]

Alex Shelby, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)14 (+2) 12 (+1)10 (+0)
Skills Investigation +4, Survival +3
Senses Passive Perception 11
Languages Common, Sylvan, Orc
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp.


Social Check DCs


Trym Rylan, Male Human [Permalink]

Personal [hide]

Description: He wears a grey collared shirt and green pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He has a slight overbite and is overall scrawny. His auburn hair is cut jaggedly and amateurishly. His half smiles and violet eyes are beguiling and draw you in.

Personality: He can speak with the recently deceased. He has all his life been fascinated with painting.

History: Born in a small village he learned the ways of the warrior from his mother. A few years later when the north was not economically sound they moved to his current location. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is unsatisfied with his job.

Ideals: Gifted, Artistic, Fighting. Bonds: Attractive, Immigrant. Occupation: Painter

Voice: Hard of hearing, loud

Attributes [hide]

Trym Rylan, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 10 (+0)13 (+1) 17 (+3)11 (+0)
Skills Animal Handling +5, Stealth +1
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 70 pp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). A large tome filled with over one hundred recipes written by a former royal chef. (150 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). 3 Thunderstones. 3 Smokesticks.


Social Check DCs


Tim Rowley, Male Human [Permalink]

Personal [hide]

Description: A 6'3" northern man, he wears a faded coat and loose pants complete with wide-brimmed hat. He has moderate length chestnut hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Prone to second guessing himself, he comes off as nervous. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a pair of adventurers, Tim grew up listening to his mother's many stories. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Retire the richest man in the north; and meet up once more with his childhood friend

Ideals: Justice, Gifted, Entrepeneur. Flaws: Shy. Bonds: Adventurer. Occupation: Fisher

Voice: Uses lots of figures of speech

Attributes [hide]

Tim Rowley, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)12 (+1) 10 (+0)13 (+1)
Skills Nature +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2900 sp. Rose (60 gp).


Social Check DCs


Alex Ryland, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a grey shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. He has a long auburn beard with little hanging trinkets. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: He got into the Engraver business at a young age. Like his mother and his sister before him, after school he went straight into learning to become a Engraver. Due to his spouse's obsession with being a Server they were divorced and he won custody of their son. He worked as a Engraver, and he later adopted a second son.

Motivation: He is unsatisfied with his job; and he's repulsed by the pc

Ideals: Artistic. Flaws: Antagonistic. Bonds: Poor, Family, Job. Occupation: Engraver

Voice: Prounounces S like Z

Attributes [hide]

Alex Ryland, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)15 (+2) 10 (+0)12 (+1)
Skills Animal Handling +2, Deception +3
Senses Passive Perception 10
Languages Common, Celestial, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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