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NPC Generator

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Advanced [show]


Guy Ainsley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear green clothing when he does not wear armor. He has a long golden beard with little hanging trinkets. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born to a pair of adventurers, Guy grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and revenge

Flaws: Impulsive. Bonds: Guardian, Adventurer, Enemies. Occupation: Barber

Voice: Thin and wheezing

Attributes [hide]

Guy Ainsley, Male Human Fighter 4
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)15 (+2) 15 (+2)14 (+2)
Skills Acrobatics +2, Deception +4
Senses Passive Perception 12
Languages Common, Giant, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +4

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Clerebold Langdon, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is dressed in earthy colors with a grey and brown handkerchief worn on his right side. He wears a colorful flower in his white hair. He has a dull look in his brown eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Clerebold lived on a farm with his mother, near the main road leading to a nearby town. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels kind of lost in life; and his relatives are trying to arrange a marriage

Ideals: Joker. Flaws: Antagonistic, Fearful, Depressed. Bonds: Attractive, Family. Occupation: Servant

Voice: Slow speaker

Attributes [hide]

Clerebold Langdon, Male Human Fighter 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)12 (+1) 13 (+1)8 (-1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Barney, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing a perfectly clean shirt and pair of pants. He wears a colorful flower in his silver hair. He has several tiny amethyst earrings on each ear.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Ploughman arts, while his father instructed him in etiquette, music and courtly manner. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He uses money and sex appeal to get what he needs; and wants a kiss

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Rich, Has a crush, Adventurer. Occupation: Ploughman

Voice: Rhymes sentences (sorry)

Attributes [hide]

Manfred Barney, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)9 (-1) 13 (+1)14 (+2)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Solomon Harley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'3" and wears tight fitting clothing which further accentuates his frame. His right hand appears badly burned and disfigured. He wears his hair in dreadlocks. His brown unseeing eyes seem to look past you.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He invites people to come help in his community garden.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better kind of golem.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Philantrophist, Gifted. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Fortune-teller

Voice: Eastern European accent

Attributes [hide]

Solomon Harley, Male Human Fighter 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)12 (+1) 14 (+2)10 (+0)
Skills Animal Handling +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp. Coral (150 gp). Black pearl (600 gp). Chrysoprase (20 gp). Alexandrite (600 gp). 1 Minor magic item.


Social Check DCs


Aldous Benson, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is well dressed, but even with his fine clothing he looks run-down. His hair is always cut to a buzz. He wears large thick round spectacles.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: The child of a Assassin, who enjoyed hunting, Aldous was taken on many hunting expeditions. As a young adult he joined a group advocating for an improvement in Human conditions. He has since lost track of the people in his past.

Motivation: He feels kind of lost in life; and to reunite with his absent mother

Ideals: Joker. Flaws: Racist, Depressed. Bonds: Family, Nature. Occupation: Priest

Voice: Scandinavian accent

Attributes [hide]

Aldous Benson, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)12 (+1) 18 (+4)10 (+0)
Skills Intimidation +2, Nature +3
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. Moonstone (60 gp). Moss agate (15 gp). Black pearl (800 gp). Obsidian (15 gp).


Social Check DCs

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