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NPC Generator

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Advanced [show]


Ralf Alton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a faded coat and loose pants complete with deerstalker hat. He wears his hair in dreadlocks. His violet eyes are passionate and lively.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is afraid of women and trembles around them

History: He got into the Navigator business at a young age. His father was a mechanic, and taught him how to fix just about anything. He struck the Navigator job and began his own company from there.

Motivation: He has comitted a past crime that haunts him to this day; and he has decided he is irredeemable

Ideals: Persistence. Flaws: Shy. Bonds: Job, Criminal record. Occupation: Navigator

Voice: Smoker's lung

Attributes [hide]

Ralf Alton, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)16 (+3) 11 (+0)15 (+2)
Skills Religion +5, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Ignan, Terran, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2400 sp.


Social Check DCs


Dean Graham, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, yellow cloak. His hair is golden and curly. He wears an eyepatch.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Dean was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was taken as a slave by a traveling circus and forced to perform He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality.

Flaws: Ugly. Bonds: Has a crush, Adventurer, Poor, Slave. Occupation: Ploughman

Voice: Forgets to breathe while speaking

Attributes [hide]

Dean Graham, Male Human Fighter 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 14 (+2)17 (+3) 14 (+2)13 (+1)
Skills Acrobatics +0, Intimidation +3
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Celestial
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: 43000 sp. Jasper (60 gp). 1 Minor magic item.


Social Check DCs


Bertram Brownrigg, Male Human [Permalink]

Personal [hide]

Description: A 5'9" eastern man, he wears suspenders and blue workpants. His shirt is black, and he wears a heavy blue leather apron most of the time. He has a long golden beard with little hanging trinkets. His ears are large.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. A gypsy cursed him at a young age, leading to his ugly appearance. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Someone believes him a fraud.

Ideals: Athletic. Flaws: Ugly. Bonds: Adventurer, Religious, Enemies. Occupation: Actor

Voice: Strong lisp

Attributes [hide]

Bertram Brownrigg, Male Human Fighter 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)7 (-2) 12 (+1)14 (+2)
Skills Medicine +3, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Tim Southey, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing a long, tan, dusty cloak. His hair is long and silver with streaks of blonde, and is pulled back with small tan clips. His beard is blonde, braided, and well cared for. He tend to wears goggles to shield his eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is frequently practicing swordplay.

History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Tim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: He wants to get laid; and he wants revenge against gnolls

Ideals: Athletic. Flaws: Antagonistic. Bonds: Military, Rich, Enemies, Has a crush. Occupation: Baker

Voice: Ums and uhs a lot

Attributes [hide]

Tim Southey, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)15 (+2) 11 (+0)11 (+0)
Skills Intimidation +2, Investigation +4
Senses Passive Perception 10
Languages Common, Aquan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2400 sp. Carnelian (40 gp). Carnelian (40 gp).


Social Check DCs


Ernest Kitchur, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a lot of dark rich colors, with gold accents. His black hair and beard is wavy and long. His eyes are hazel.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a font of random trivia from the lore and stories he has discovered

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Shy, Mundane. Bonds: Attractive, Mentor. Occupation: Bellfounder

Voice: Relaxed voice

Attributes [hide]

Ernest Kitchur, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)7 (-2) 9 (-1)12 (+1)
Skills Acrobatics +2, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1

Possessions: 3000 cp. Jasper (60 gp).


Social Check DCs

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