Percival Southey, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a custom-built plate barding that's adorned with black lining and desert motifs. His long auburn hair is drawn into a two foot long braid. He wears large thick round spectacles.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His job bores him to no end. He has decided to make it more interesting.
History: Born to a pair of adventurers, Percival grew up listening to his mother's many stories. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's looking for his big break; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Ugly, Fearful. Bonds: Adventurer, Criminal record. Occupation: Map Maker
Voice: pre-pubescent
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp.
Henry Harrington, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his golden hair in a flapper bob. His otherwise smooth face is marked with small tiny scars.
Personality: He speaks before he thinks and is too direct. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He got into the Apothecary business at a young age. From there he went from mercenary job to mercenary job. He has worked as a Apothecary like his father before him.
Motivation: Wishes to resurrect an old love; and meet up once more with his childhood friend
Flaws: Impulsive. Bonds: Attractive, Job, Adventurer, In love. Occupation: Apothecary
Voice: Sensual and smooth
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 14 (+2) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Draconic, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp.
Justin Skelton, Male Human [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he is generally shirtless and showing off his tattooed chest. His auburn hair is long and unkept. He has green eyes.
Personality: He is almost excessively polite to everyone, even when angry. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: He was born a particularly ugly child, much to the horror of his parents. A few years later when the east was not economically sound they moved to his current location. Recently he has begun working with bootleggers and crooks.
Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage
Flaws: Ugly, Shy. Bonds: Enemies, Immigrant, Criminal record, Family. Occupation: Armorer
Voice: Boston accent
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 12 (+1) | 9 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 43000 sp.
Gunter Hallewell, Male Human [Permalink]
Personal [hide]
Description: He wears black trousers with brown and grey striped suspenders. He wears various colorful collared shirts. His moppish red hair is in a traditional bowl cut. He wears a mask on his face.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is obsessed with a lost civilization.
History: He was born several months after his mother was called into army service. From there he went from mercenary job to mercenary job. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Meet up once more with his childhood friend.
Ideals: Persistence, Fighting. Bonds: Adventurer, Military. Occupation: Actor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 45 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 16 (+3) | 11 (+0) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 27000 sp.
Wymar Tattersall, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a tan collared shirt and white pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. His white hair and beard is wavy and long. He has a tattooed face.
Personality: Wymar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a ruthless business man, a trait he acquired from his father.
History: He comes from a rich northern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Entrepeneur, Fighting. Bonds: Rich. Occupation: Blacksmith
Voice: Can't modulate volume
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Abyssal, Aquan
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. Rhodochrosite (13 gp). Rhodochrosite (13 gp).
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Their contribution stands as a beacon of hope for all adventurers!