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Advanced [show]


Drogo Snowdon, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears brown trousers with white and red striped suspenders. He wears various colorful collared shirts. He keeps his black hair in a flapper bob. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a Barkeep first and foremost. He believes firmly that knowledge should be universal. He works hard and plays hard.

History: He was always a brilliant, if unscrupulous mind. A gifted student he started as a Fletcher, but he got bored and became a Barkeep. He has drifted from career to career and currently works as a Barkeep.

Motivation: He is not mentally stable, and does not behave rationally; and sabotage a competitor

Ideals: Logical. Flaws: Addict, Hedonist, Insane. Bonds: Job. Occupation: Barkeep

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Drogo Snowdon, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 15 (+2)5 (-3) 18 (+4)10 (+0)
Skills Athletics +6, History -1
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +1

Possessions: Onyx (80 gp). Black pearl (900 gp). Rose (80 gp). 1 Simple lock. 1 Bullseye lantern. 1 Superior lock.


Social Check DCs


Reynard Harrington, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He is dressed in earthy colors with a violet and grey handkerchief worn on his left side, marred by beers. His blonde hair is heavily combed to the left. His gray eyes peer out from beneath his wide-brimmed violet hat.

Personality: Abrasive and pushy, he has a hard time making friends. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Through the years after Reynard was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Reynard's father didn't care for him much, and the feeling was mutual. Recently he has begun working with bootleggers and crooks.

Motivation: Marry his sister to traveling adventurers; and he feels that his past leaves him morally obligated to help

Ideals: Artistic. Flaws: Ugly, Antagonistic, Shy. Bonds: Criminal record, Family. Occupation: Body Guard

Voice: Indian accent

Attributes [hide]

Reynard Harrington, Male Human Fighter 4
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)13 (+1) 12 (+1)13 (+1)
Skills Nature +3, Performance +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp.


Social Check DCs


Jocelyn Heiser, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a simple burlap shirt and baggy pants. He conceals his whip with his veritable burlap sack of a shirt. His chestnut hair is still thick. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: Jocelyn wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born to loving parents in a slum to the north. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Disciplined. Flaws: Ugly. Bonds: Has a crush, Adventurer, Poor. Occupation: Herbalist

Voice: Boston accent

Attributes [hide]

Jocelyn Heiser, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)13 (+1) 17 (+3)9 (-1)
Skills Investigation +3, Medicine +5
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Gerald Axton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears an entirely red suit with pastel socks and a vest with buckled shoes, and is pretty ugly. His long red hair is drawn into a two foot long braid. His amber eyes are passionate and lively.

Personality: Gerald is depressed about a lot of things. He tends to be a nihilist. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Gerald was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by drow. Gerald was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: He feels kind of lost in life; and his name or reputation has been wronged in the past by drow, and he desires to right it

Flaws: Ugly, Depressed, Impulsive. Bonds: Poor, Enemies. Occupation: Butcher

Voice: Hollow voice

Attributes [hide]

Gerald Axton, Male Human Fighter 5
Medium (6'6") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)14 (+2) 17 (+3)9 (-1)
Skills Animal Handling +6, Performance +2
Senses Passive Perception 13
Languages Common, Infernal, Giant
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 1000 sp. Red spinel (140 gp). Star rose quartz (40 gp). Star rose quartz (40 gp). Tiger eye turquoise (15 gp).


Social Check DCs


Anselm Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is brown and curly. His hazel eyes are passionate and lively.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in a small village he learned the ways of the warrior from his father. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better trade route.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Philantrophist, Optimist, Fighting. Bonds: Adventurer, Rich. Occupation: Dyer

Voice: Spits and sputters

Attributes [hide]

Anselm Staurheim, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)10 (+0) 8 (-1)16 (+3)
Skills Acrobatics +4, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1

Possessions: 200 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Gold and topaz bottle stopper cork (700 gp). Large well-done wool tapestry (300 gp).


Social Check DCs

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