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NPC Generator

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Advanced [show]


Gunter Beverly, Male Human [Permalink]

Personal [hide]

Description: This southern man is well dressed, but even with his fine clothing he looks run-down. His clothes are grease stained in places. His white hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to loving parents in a slum to the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He used his abilities to travel the world and help people.

Motivation: Wants to raise his children well; and he is not mentally stable, and does not behave rationally

Ideals: Disciplined, Philantrophist. Flaws: Insane. Bonds: Poor, Immigrant. Occupation: Knight

Voice: Soft and mumbly

Attributes [hide]

Gunter Beverly, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 8 (-1)13 (+1) 9 (-1)8 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Raymond Easton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a grey and yellow handkerchief worn on his left side. He has a moderate pudge and is not very fit. His hair is short and brown. His eyes are gray.

Personality: He is witty, but his monotone delivery comes off as unnerving He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Detective arts, while his father instructed him in etiquette, music and courtly manner. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and an old rival family wants him found

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Rich, Family. Occupation: Detective

Voice: Excited and jittery

Attributes [hide]

Raymond Easton, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)12 (+1) 8 (-1)4 (-3)
Skills Athletics +2, Insight +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 6 Acid flasks. 3 Smokesticks. 1 Everburning torch.


Social Check DCs


Don Ramsey, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He wears tight fighting clothing, which leaves very little to the imagination. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He has blue eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is frequently practicing swordplay.

History: His father raised him in a mountain cabin. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Don fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Military, Nature. Occupation: Assassin

Voice: Scandinavian accent

Attributes [hide]

Don Ramsey, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 15 (+2)15 (+2) 13 (+1)12 (+1)
Skills Acrobatics +0, Intimidation +3
Senses Passive Perception 11
Languages Common, Draconic, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: 34000 sp. 3 Thunderstones. 3 Thunderstones. 4 Tanglefoot bags.


Social Check DCs


Adelard Elton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has moderate length black hair. His fierce amber eyes like to dwell on things.

Personality: He is irascible and easily irritated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: When he was but 5 years old his parents immigrated from the east. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. After a long history of fighting, Adelard and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he's looking for his big break

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Attractive, Adventurer, Immigrant. Occupation: Actor

Voice: Voice breaks

Attributes [hide]

Adelard Elton, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 6 (-2)13 (+1) 10 (+0)14 (+2)
Skills Athletics +3, Nature +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Ralf Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a grey armored body suit, with a simple red line shooting up and back down. His auburn hair is knotted and matted. His eyes are violet and he is always smoking a pipe.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Ralf is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born in the east. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shipwright. He has achieved small success as a Shipwright.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Athletic. Bonds: Family, Immigrant, Job. Occupation: Shipwright

Voice: Switch between two voices

Attributes [hide]

Ralf Birkenhead, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)12 (+1) 10 (+0)13 (+1)
Skills Insight +2, Investigation +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. 1 Masterwork manacles.


Social Check DCs

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