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NPC Generator

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Advanced [show]


Gilbert Heiser, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a slight overbite and is overall scrawny. His golden hair is matted, messy, and big. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: Cocky and sure of himself, he believes he is the best Fletcher born in the past three hundred years. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born to loving parents in a slum to the south. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He is untrained/undisciplined, which makes him dangerous.

Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable

Flaws: Ugly, Insane. Bonds: Job, Criminal record, Poor, Military. Occupation: Fletcher

Voice: American accent

Attributes [hide]

Gilbert Heiser, Male Human Fighter 4
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)11 (+0) 14 (+2)10 (+0)
Skills History +2, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 24000 sp. 1 Climber’s kit.


Social Check DCs


Roger York, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears tight fighting clothing, which leaves very little to the imagination. He has done his best to style his red hair to look like a famous performer. He has gleaming, smiling blue eyes.

Personality: He is very quiet and rarely speaks above a whisper. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in the south. His family was turned out during the war. He and his family wandered south to less war torn lands. He left for the south, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting, Extrovert. Flaws: Shy, PTSD. Bonds: Immigrant. Occupation: Shepherd

Voice: Loud with bravado

Attributes [hide]

Roger York, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 6 (-2)9 (-1) 17 (+3)12 (+1)
Skills Performance +3, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Hubert Colton, Male Human [Permalink]

Personal [hide]

Description: He likes to wear brown tank tops with violet pants, and carries monstrous two handed axes. He has a golden handlebar mustache and slicked back golden hair. His violet eyes dart from person to person.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He also is a firm believer in the manly ideal.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Doesn't want to be a Miller and was forced into it by his family; and wants to raise his children well

Ideals: Fighting. Flaws: Selfish, Impulsive. Bonds: Rich, Family. Occupation: Miller

Voice: Speaks like tongue is numb

Attributes [hide]

Hubert Colton, Male Human Fighter 4
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 52 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 18 (+4)15 (+2) 14 (+2)6 (-2)
Skills Athletics +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Infernal, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp.


Social Check DCs


Geoffrey Blyth, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a brown and black robe with the hood down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. His white hair is cut short with large spiked bangs in the front. His violet eyes are passionate and lively.

Personality: He loves telling others what to do and how they should feel about things. He is afraid of women and trembles around them

History: His parents moved while he was still in utero so he is the first generation to be born here. He helped his father out around the business and became quite the natural. He has achieved small success as a Shepherd.

Motivation: Find a way to reverse the transformation of his sister; and wants to raise his children well

Ideals: Opinionated. Flaws: Shy. Bonds: Immigrant, Job, Family. Occupation: Shepherd

Voice: Excited and jittery

Attributes [hide]

Geoffrey Blyth, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)9 (-1) 12 (+1)10 (+0)
Skills Arcana +1, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Patrick Churchill, Male Human [Permalink]

Personal [hide]

Description: He wears a brown armored body suit, with a simple tan line shooting up and back down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a colorful flower in his golden hair. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born in the south. Patrick was born on a far southern forest where he grew up under the tutelage of his mother, an expert Painter. He moves from town to town, unable to find a place to settle.

Motivation: Further expansion of business; and a rival would like him out of the picture

Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Painter

Voice: Timid voice

Attributes [hide]

Patrick Churchill, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)15 (+2) 7 (-2)10 (+0)
Skills Acrobatics +4, Persuasion +2
Senses Passive Perception 8
Languages Common, Goblin, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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