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NPC Generator

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Advanced [show]


Richard Chester, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his brown hair in a flapper bob. His otherwise smooth face is marked with small tiny scars.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A deep hatred of dire rats; and he wants revenge against dire rats

Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Slave, Adventurer, Enemies. Occupation: Animal Trainer

Voice: Thin and wheezing

Attributes [hide]

Richard Chester, Male Human Fighter 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)16 (+3) 12 (+1)14 (+2)
Skills Arcana +5, Religion +5
Senses Passive Perception 11
Languages Common, Gnoll, Celestial, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Ernest Tickle, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears very tight pants and wife beaters, though occasionally he sports a black coat. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He has green eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Animals are drawn to him, and he is able to talk to them.

History: Ernest was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. After coming to the age of reason, Ernest took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Ideals: Athletic, Optimist, Gifted. Flaws: Insomniac. Bonds: Poor. Occupation: Bricklayer

Voice: Stutters

Attributes [hide]

Ernest Tickle, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)15 (+2) 17 (+3)15 (+2)
Skills History +4, Insight +5
Senses Passive Perception 13
Languages Common, Sylvan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Gilbert Merton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses in grey turtlenecks beneath a green coat with brown slacks. He wears a small hat to cover his moderate length silver hair. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father had invested heavily in several trade routes and wanted him to inherit them. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Money/treasure; and to share knowledge with the world

Ideals: Athletic, Joker, Logical. Flaws: Disease. Bonds: Rich. Occupation: Architect

Voice: Draws out vowels

Attributes [hide]

Gilbert Merton, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 10 (+0)14 (+2) 13 (+1)9 (-1)
Skills Arcana +4, Survival +3
Senses Passive Perception 11
Languages Common, Gnoll, Draconic
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp. 1 Everburning torch. 3 Antitoxin. 1 Everburning torch.


Social Check DCs


Theodoric Heiser, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His skin is fair and his fingers are delicate and long. He has dyed his greying white hair a little too much giving a sharp white color. He is baby faced.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was raised in a white middle class family as the only child. He was an apprentice working in his father's forge. He tends to his Farmer job now, and dutifully fulfills any obligations he has.

Motivation: To end his boredom.

Ideals: Philantrophist, Optimist. Flaws: Mundane. Bonds: Poor, Job. Occupation: Farmer

Voice: Irish accent

Attributes [hide]

Theodoric Heiser, Male Human Fighter 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)12 (+1) 13 (+1)17 (+3)
Skills Investigation +3, Performance +5
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 33000 sp.


Social Check DCs


Bertram Northcott, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears a faded coat and loose pants complete with deerstalker hat. His skin is also unnaturally pale. His brown hair is cut short with large spiked bangs in the front. He has green eyes.

Personality: He is extraordinarily eccentric. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born several months after his father was called into army service. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help

Ideals: Justice. Flaws: Ugly, Insane. Bonds: Criminal record, Military. Occupation: Masseuse

Voice: Eastern European accent

Attributes [hide]

Bertram Northcott, Male Human Fighter 4
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)13 (+1) 6 (-2)9 (-1)
Skills Medicine +0, Survival +0
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs

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