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Advanced [show]


Hugh Mitchell, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is cut close to his head. He has hazel eyes.

Personality: He snorts whenever he laughs or is feeling confident. He has a small toy that he constantly fidgets with.

History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Hugh took refuge in the large cave and found the beat up ceremonial dagger and armor he uses now. He was always very intelligent and has formed a secret society of freemasons.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic. Flaws: Addict, Secretive. Bonds: Nature. Occupation: Tailor

Voice: Spits words with contempt

Attributes [hide]

Hugh Mitchell, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)14 (+2) 14 (+2)10 (+0)
Skills History +4, Stealth +1
Senses Passive Perception 12
Languages Common, Undercommon, Giant
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Percival Hayhurst, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses in grey turtlenecks beneath a black coat with pastel slacks, and a wedding ring on his right hand. His golden hair is still thick. He is baby faced.

Personality: He has a massive crush on the younger sibling of the Spy who has hired him part-time. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His family was turned out during the war. He and his family wandered west to less war torn lands. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants his loneliness to end; and wishes to resurrect an old love

Flaws: Antagonistic, PTSD. Bonds: In love, Has a crush, Rich. Occupation: Spy

Voice: Voice breaks

Attributes [hide]

Percival Hayhurst, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)13 (+1) 13 (+1)14 (+2)
Skills Animal Handling +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 3100 sp.


Social Check DCs


Percival Emsworth, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His blonde hair is thinning but still full. He tend to wears goggles to shield his eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the west to a Detective, Percival learned a great deal about his mother's area of expertise. He struck it rich when he found rare goods in large quantities. He tends to his Detective job now, and dutifully fulfills any obligations he has.

Motivation: An old rival family wants him found; and balancing his hectic life and new detective responsibilities is difficult

Ideals: Optimist, Joker. Flaws: Ugly. Bonds: Job, Rich, Family. Occupation: Detective

Voice: Strong lisp

Attributes [hide]

Percival Emsworth, Male Human Fighter 4
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 8 (-1)17 (+3) 15 (+2)9 (-1)
Skills Animal Handling +4, Intimidation +1
Senses Passive Perception 12
Languages Common, Ignan, Goblin, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 100 gp. Rhodochrosite (7 gp). Banded agate (7 gp). 1 Minor magic item.


Social Check DCs


Gomory Wesley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears rags and sports a simple walking cane. His brown hair is cut short with large spiked bangs in the front. His violet eyes dart from person to person.

Personality: Eccentric and domineering, Gomory will drive conversation. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in the north his family was never financially stable. Through the years after Gomory was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Gomory's father didn't care for him much, and the feeling was mutual. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A deep hatred of drow; and he wants to meet his childhood hero

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Poor, Religious, Adventurer, Enemies. Occupation: Weaver

Voice: Laughs frequently while speaking

Attributes [hide]

Gomory Wesley, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)10 (+0) 16 (+3)15 (+2)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 40 pp. 1 Half-Plate.


Social Check DCs


Drogo York, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'6" and wears a red shirt with thin black vertical stripes and white pants. His right hand appears badly burned and disfigured. His hair is auburn and curly. His green eyes are slightly larger than normal.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Drogo was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. His first spouse was a Barrister, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now travels the world, in search of power and loot.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a body guard and was forced into it by his family

Ideals: Logical. Bonds: Family, Poor, Adventurer. Occupation: Body Guard

Voice: Shortens vowels

Attributes [hide]

Drogo York, Male Human Fighter 4
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)11 (+0) 16 (+3)19 (+4)
Skills Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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