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NPC Generator

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Advanced [show]


Tim Anderton, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft yellow waves gently in the breeze. His skin is fair and his fingers are delicate and long. His brown hair is cut short. His violet eyes have a joyful gleam in them most of the time.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was born a particularly ugly child, much to the horror of his parents. His first spouse was a Crown-heir, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion

Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Rich, Family. Occupation: Spy

Voice: American accent

Attributes [hide]

Tim Anderton, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 8 (-1)11 (+0) 11 (+0)10 (+0)
Skills History +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Kyle Brandon, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses like a well dressed Sage does. His black hair and beard is wavy and long. This violet eyed westerner is not easily forgotten.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He would rather hide behind his crafts than deal with other people.

History: Born in the west to a Sage, Kyle learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sage work with an outfit from a few towns over. Sage work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Sage for hire.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Artistic. Flaws: Insomniac, Shy. Bonds: Job, Poor. Occupation: Sage

Voice: Shortens vowels

Attributes [hide]

Kyle Brandon, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 15 (+2)12 (+1) 11 (+0)7 (-2)
Skills Deception +0, Insight +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Trym Marston, Male Human [Permalink]

Personal [hide]

Description: This western man wears a black armored body suit, with a simple brown line shooting up and back down. His clothes are grease stained in places. His tied-back hair is red. His eyes are likewise amber. His teeth are white and perfect.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Born in the west his family was never financially stable. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: A need for knowledge about a nearby landmark; and wants to have a good time and be beloved

Ideals: Optimist. Bonds: Poor, Immigrant, Attractive. Occupation: Cartwright

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Trym Marston, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 16 (+3)14 (+2) 11 (+0)12 (+1)
Skills Nature +4, Stealth +3
Senses Passive Perception 10
Languages Common, Infernal, Dwarven
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 90 pp.


Social Check DCs


Rolf Gladstone, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears an entirely green suit with blue socks and a vest with buckled shoes, and is pretty ugly. His white hair is cut short with large spiked bangs in the front. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is harsh and unforgiving.

History: Gifted from a young age, Rolf studied abroad. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To settle down with his crush; and human compassion

Ideals: Gifted. Flaws: Ugly, Insomniac, Secretive, Antagonistic. Occupation: Banker

Voice: Uses sign language

Attributes [hide]

Rolf Gladstone, Male Human Fighter 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 47 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 18 (+4)15 (+2) 14 (+2)17 (+3)
Skills Arcana +4, Deception +5
Senses Passive Perception 12
Languages Common, Gnoll, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. Jasper (40 gp). 1 Minor magic item.


Social Check DCs


Frederick Kendall, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears suspenders and green workpants. His shirt is black, and he wears a heavy green leather apron most of the time. His blonde hair is lengthy and is close to two feet long. His eyes are amber.

Personality: He is business-like. He takes instructions and follows them to the letter. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father took him hunting and taught him how to get in the mind of other creatures. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the west

Ideals: Professionalism, Entrepeneur. Flaws: Ugly. Bonds: Military, Nature. Occupation: Spice Merchant

Voice: Gruff and masculine

Attributes [hide]

Frederick Kendall, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)14 (+2) 13 (+1)6 (-2)
Skills Investigation +4, Nature +4
Senses Passive Perception 11
Languages Common, Druidic, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 600 sp.


Social Check DCs

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