Robert Hailey, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is typically in his Spice Merchant uniform. He keeps his long white hair kept up in a rat tail. He is very pretty but has cold, dead eyes.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He always tries to repair and not replace. It was this mentality that drove him into the Spice Merchant business.
History: He is the product a well kept family trust fund and as such has never really known need. From his teen years he was always beautiful and desirable, so people have always doted on him. He has never given up on his painting dream.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new spice merchant responsibilities is difficult
Ideals: Artistic, Persistence. Bonds: Job, Attractive, Rich. Occupation: Spice Merchant
Voice: Old Prospector
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Abyssal, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 38000 sp.
William Kendal, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright tan and grey, and wears rings and necklaces with large, colorful gems. He is bristling with hidden weapons, mostly rapiers and shortbows. His long black hair reaches down to his waist. He has gleaming, smiling violet eyes.
Personality: He can speak with the recently deceased. Animals are drawn to him, and he is able to talk to them.
History: He was born into a rich family. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now travels the world, in search of power and loot.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Gifted. Flaws: Fearful. Bonds: Rich, Criminal record, Adventurer. Occupation: Mercenary
Voice: Relaxed voice
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 19000 sp.
Norman Springfield, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is generally well dressed albeit a few years behind the times. He wears his golden hair down. He tend to wears goggles to shield his eyes.
Personality: He snorts whenever he laughs or is feeling confident. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Norman was born in the west. At a young age he loved to build and create. His childhood dream was to be a Butcher, but he was a colossal failure. He became a Apothecary soon after.
Motivation: He's looking for his big break; and to reunite with his old friends
Ideals: Persistence. Flaws: Fearful. Bonds: Attractive, Job, Adventurer. Occupation: Apothecary
Voice: American accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 20 pp. Brass mug with jade inlays (400 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item.
Drogo Clayden, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'1" and wears a brown armored body suit, with a simple black line shooting up and back down. His left hand appears badly burned and disfigured. His tied-back hair is blonde. His fierce gray eyes like to dwell on things.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Animals are drawn to him, and he is able to talk to them.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. After a long history of fighting, Drogo and his spouse have recently divorced.
Motivation: His religion dominates his actions.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Religious. Occupation: Interpreter
Voice: Loud with bravado
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 11 (+0) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. Chrysoberyl (110 gp).
Drogo Shipley, Male Human [Permalink]
Personal [hide]
Description: He wears bulky blue painted plate armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is cut close to his head. His eyes are violet.
Personality: He is very quiet and rarely speaks above a whisper. He is harsh and unforgiving.
History: He got into the Carter business at a young age. He has had some formal dancing training, and achieved minor success. He has set out to sabotage the competition.
Motivation: Expand his business; and further expansion of business
Ideals: Artistic. Flaws: Shy, Antagonistic. Bonds: Attractive, Job. Occupation: Carter
Voice: Sensual and smooth
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Goblin, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 sp. Brass mug with jade inlays (500 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (80 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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