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NPC Generator

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Advanced [show]


Raymond Windsor, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He has black hair. His gray eyes dart from person to person to random spaces in the air.

Personality: He is witty, but his monotone delivery comes off as unnerving He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has gone from town to town working and never settling down anywhere, but has fallen for a local Engraver. He hasn't told them the truth, but wants to settle down with them.

Motivation: Expand his business; and he is a bit of a kleptomaniac

Ideals: Joker. Flaws: Antagonistic. Bonds: Criminal record, Has a crush, Job. Occupation: Mayor

Voice: Switch between two voices

Attributes [hide]

Raymond Windsor, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)16 (+3) 7 (-2)16 (+3)
Skills Intimidation +5, Nature +5
Senses Passive Perception 8
Languages Common, Draconic, Auran, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


John Coombs, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is renowned for his bright blue suits and hats. He keeps his brown hair in a pixie cut. He wears large thick round spectacles.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He got into the Healer business at a young age. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He'd like to take his coworkers down a peg; and he wants random interesting trinkets and junk, hates to throw anything away

Flaws: Antagonistic, Greedy. Bonds: Has a crush, Job, Family. Occupation: Healer

Voice: Scottish accent

Attributes [hide]

John Coombs, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)10 (+0) 14 (+2)8 (-1)
Skills Athletics +4, Deception +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 70 pp.


Social Check DCs


Alexandre Wentworth, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear brown clothing when he does not wear armor. His auburn hair and beard is wavy and long. This brown eyed westerner is not easily forgotten.

Personality: He can speak with the recently deceased. He is obsessed with a lost civilization.

History: He was born at the edge of vast desert. He dropped out of school before completing his studies. He now travels the world, in search of power and loot.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Gifted, Logical. Bonds: Adventurer, Nature, Job. Occupation: Unemployed

Voice: Sounds elderly

Attributes [hide]

Alexandre Wentworth, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 4 (-3)14 (+2) 15 (+2)12 (+1)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Terran, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Silver comb with moonstones (900 gp).


Social Check DCs


Solomon Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of death around his neck, and a trident on his belt. He has a moderate pudge and is not very fit. His hair is long and brown with streaks of black, and is pulled back with small red clips. His beard is black, braided, and well cared for. He is baby faced.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born a particularly ugly child, much to the horror of his parents. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Tanner they were divorced and he won custody of their son. He worked as a Seamstress, and he later adopted a second son.

Motivation: Doesn't want to be a Seamstress and was forced into it by his family; and wants to raise his children well

Ideals: Fighting. Flaws: Shy, Secretive, Ugly. Bonds: Family. Occupation: Seamstress

Voice: Smooth and feminine

Attributes [hide]

Solomon Mitchell, Male Human Fighter 4
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)10 (+0) 11 (+0)15 (+2)
Skills Animal Handling +2, Athletics +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +5

Possessions: 200 gp. Onyx (80 gp). Black pearl (1200 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Frederick Reid, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He typically wears yellow cloth garments or leather armor. He has a hunchback. His hair is chestnut and very short. His fierce gray eyes like to dwell on things.

Personality: He is fixated on the number 98. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is frequently practicing swordplay.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fisher arts, while his mother instructed him in etiquette, music and courtly manner. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fisher. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure.

Flaws: Ugly, Insane. Bonds: Military, Rich, Job. Occupation: Fisher

Voice: Tuts and clicks tongue

Attributes [hide]

Frederick Reid, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)16 (+3) 11 (+0)7 (-2)
Skills Deception +0, Religion +5
Senses Passive Perception 10
Languages Common, Abyssal, Orc, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2300 sp.


Social Check DCs

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