Godfrey Holton, Male Human [Permalink]
Personal [hide]
Description: This man is wearing colorful clothing, dressed as a Marshal, and sports empty pouches on his belt. He sports a long auburn beard, and similarly colored long hair. He has several tiny amethyst earrings on each ear.
Personality: He acts crazy and hedonistic. He plays an instrument quite well.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Marshal arts, while his father instructed him in etiquette, music and courtly manner. He was an athlete and attended two major summer competitions. He never won. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Money/treasure.
Ideals: Artistic, Athletic. Flaws: Hedonist. Bonds: Rich, Job. Occupation: Marshal
Voice: Hissing voice
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 8 (-1) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 90 pp.
John Sharps, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his brown hair down. His fierce green eyes like to dwell on things.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born the only child of a wealthy merchant. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has been a successful dealer in antiques buying low and selling high.
Motivation: To prove his worth to the world; and nothing but the best is good enough for him
Ideals: Entrepeneur, Impeccable. Flaws: Shy, Impulsive. Bonds: Attractive. Occupation: Roofer
Voice: pre-pubescent
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 17 (+3) | 6 (-2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 700 sp. Deep blue spinel (200 gp). Obsidian (16 gp). Golden pearl (160 gp).
Trym Sherwood, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a green shirt with thin white vertical stripes and green pants. His blonde hair is cut short with large spiked bangs in the front. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Trym was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Assassin job and began his own company from there.
Motivation: Balancing his hectic life and new Assassin responsibilities is difficult; and someone believes him a fraud
Ideals: Extrovert. Flaws: Cynical. Bonds: Job, Enemies. Occupation: Assassin
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
Possessions: 600 gp. Brown-green garnet (70 gp). Banded agate (10 gp). Violet garnet (1000 gp). Freshwater pearl (10 gp).
Gomory Atterton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is constantly adorned with expensive silk clothing, often dyed in bright pastel and black, and wears rings and necklaces with large, colorful gems. His hair is always cut to a buzz. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Calm and collected, he is a well trained Miller. Flattery will make him almost putty in your hands.
History: He was born blind and as such lacked many opportunities for work. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He now owns his own business.
Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk
Ideals: Gifted. Flaws: Selfish, Disease. Bonds: Rich, Job, Adventurer. Occupation: Miller
Voice: Speaks in third person
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 18 (+4) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Melee.
Conrad Barney, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears bulky red painted plate armor. With a patchy chestnut beard and wild chestnut hair. His gray eyes have a joyful gleam in them most of the time.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He always tries to repair and not replace. It was this mentality that drove him into the Apothecary business.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Apothecary arts, while his mother instructed him in etiquette, music and courtly manner. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and money/treasure
Ideals: Persistence. Flaws: Ugly. Bonds: Rich, Immigrant, Debt. Occupation: Apothecary
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 500 gp. 4 Tanglefoot bags. 2 Antitoxin. 1 Thunderstones.
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