Charles Harlan, Male Human [Permalink]
Personal [hide]
Description: He wears dull grey sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case. He is portly but not overly obese. He has wavy chestnut hair. He wears large thick round spectacles.
Personality: He is a Masseuse first and foremost. He believes firmly that knowledge should be universal. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He served in the navy to pay for his family's outstanding loans. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Masseuse. Some 3 years later his spouse died after the birth of his son. Heartbroken, Charles never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: To be a Barrister again.
Bonds: Job, Religious, Military, In love. Occupation: Masseuse
Voice: High pitched, excited
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 13 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 8 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. Citrine (60 gp). Hematite (15 gp). 1 Minor magic item.
Ralf Pickering, Male Human [Permalink]
Personal [hide]
Description: An older man who wears rags and sports a simple walking cane, he is not a threatening figure. He wears his hair in dreadlocks. His eyes are brown and he is always smoking a pipe.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born to loving parents in a slum to the west. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to trick people and travel the world for free.
Motivation: He's repulsed by the PC; and many illithids want him driven away
Flaws: Impulsive, Antagonistic. Bonds: Poor, Enemies, Attractive, Criminal record. Occupation: Laborer
Voice: Old Prospector
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 7 (-2) | 9 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Alex Adley, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his silver hair in a pixie cut. His fair skin shows little sign of his aristocratic breeding.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Brewer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.
Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Attractive. Occupation: Brewer
Voice: Speaks in third person
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 60 pp.
Chad Paxton, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a grey broad hat and grey clothes. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He believes the world needs to unite to get rid of brigands once and for all.
History: He was born in the south, but his parents moved at a very young age to the north. His father took him hunting and taught him how to get in the mind of other creatures. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: To prove his worth to the world; and many brigands want him driven away
Flaws: Depressed, Impulsive. Bonds: Attractive, Enemies, Immigrant, Nature. Occupation: Bellfounder
Voice: Dark and ominous
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 14 (+2) | 13 (+1) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 6000 cp. Red garnet (70 gp).
Kody Kimberley, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a custom-built plate barding that's adorned with blue lining and desert motifs. He wears his chestnut hair down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: When he was but 4 years old his parents immigrated from the west. A few years later when the south was not economically sound they moved to his current location. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is not mentally stable, and does not behave rationally; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Justice. Flaws: Insane. Bonds: Criminal record, Immigrant. Occupation: Bookbinder
Voice: Mousy voice
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 2000 cp. Gold dragon comb with red garnet eye (500 gp).
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