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Advanced [show]


Gerard Brandon, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tight fitting white shirt and pants. He has golden hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is obsessed with his god.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Navigator arts, while his mother instructed him in etiquette, music and courtly manner. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He tends to his Navigator job now, and dutifully fulfills any obligations he has.

Motivation: Retire the richest man in the east; and he is compelled to act according to his religious beliefs

Ideals: Entrepeneur. Bonds: Attractive, Religious, Rich, Job. Occupation: Navigator

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gerard Brandon, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)9 (-1) 9 (-1)12 (+1)
Skills Animal Handling +1, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Lapis lazuli (12 gp).


Social Check DCs


Anselm Rutland, Male Human [Permalink]

Personal [hide]

Description: Standing 5'4", this man wears skinny pants and wears a black and grey robe with the hood down. He has red hair. His green eyes peer out from beneath his feathered black hat.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is lazy, self-centered, vain, and jealous.

History: Born to a pair of adventurers, Anselm grew up listening to his father's many stories. He worked as a nervous Jeweler and found it very stressful. In the meantime he has taken over work as a Jeweler and occasionally as a mercenary.

Motivation: He is unsatisfied with his job; and to reunite with his old friends

Flaws: Sensitive, Selfish. Bonds: Adventurer, Job, Rich. Occupation: Jeweler

Voice: Gruff and masculine

Attributes [hide]

Anselm Rutland, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 12 (+1)13 (+1) 13 (+1)12 (+1)
Skills History +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1500 sp.


Social Check DCs


Robert Oakley, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a faded coat and loose pants complete with feathered hat. His hair, while still mostly golden, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is not mentally stable, and does not behave rationally; and to reunite with his old friends

Flaws: Antagonistic, Insane. Bonds: Slave, Rich, Adventurer. Occupation: Miller

Voice: Thin and wheezing

Attributes [hide]

Robert Oakley, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 13 (+1)12 (+1) 15 (+2)14 (+2)
Skills Performance +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Nicholas Dayton, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His skin is fair and his fingers are delicate and long. His white hair is slicked back into a classic pompadour. He wears an eyepatch.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised by priests from a young age. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Ugly, Shy, Fearful. Bonds: Poor, Religious, Mentor. Occupation: Mortician

Voice: Middle-eastern accent

Attributes [hide]

Nicholas Dayton, Male Human Fighter 4
Medium (5'11") Human, Lawful Evil (CR 4)
Armor Class 14
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)16 (+3) 10 (+0)16 (+3)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Abyssal, Halfling, Auran
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +6

Possessions: 23000 cp. Blue star sapphire (1200 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Alex Dudley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes dart from person to person.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Alex was born with his mother's beautiful face. Alex was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Alex decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Disciplined, Justice. Bonds: Attractive, Criminal record, Adventurer. Occupation: Bather

Voice: Speaks with squeezed throat

Attributes [hide]

Alex Dudley, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 6 (-2)11 (+0) 10 (+0)16 (+3)
Skills Acrobatics +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 50 pp.


Social Check DCs

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