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Advanced [show]


Patrick Altham, Male Human [Permalink]

Personal [hide]

Description: 6'6" and lanky with angular features, he is an attractive figure. He wears a robe, a symbol of the four houses of cards around his neck, and a sword on his belt. His auburn hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Eccentric and domineering, Patrick will drive conversation. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Patrick was born with his mother's beautiful face. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels that his past leaves him morally obligated to help

Ideals: Fighting, Extrovert, Philantrophist. Flaws: Insane. Bonds: Attractive. Occupation: Cartwright

Voice: Boston accent

Attributes [hide]

Patrick Altham, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)14 (+2) 10 (+0)9 (-1)
Skills Animal Handling +2, Deception +1
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. Blue star sapphire (900 gp).


Social Check DCs


Gunter Marlee, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears blue painted combat armor at almost all times, and a wedding ring on his right hand. He keeps his silver hair in a pixie cut. His ears are large.

Personality: He has a massive crush on the younger sibling of the Tanner who has hired him part-time. He also has developed a complete distrust of the Performer profession.

History: He was born a particularly ugly child, much to the horror of his parents. He worked as a nervous Tanner and found it very stressful. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He has a crush on the local Performer.

Flaws: Ugly. Bonds: In love, Has a crush, Job. Occupation: Tanner

Voice: Squeaky

Attributes [hide]

Gunter Marlee, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)14 (+2) 14 (+2)9 (-1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Orc, Giant
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. 1 Masterwork Thieves’ tools.


Social Check DCs


Theobald Springfield, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He sports a flattop hair cut. His thin eyebrows rest above his beady violet eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: A powerful wizard made him what he is. He was an apprentice working in his mother's forge. He has worked as a Herbalist like his mother before him.

Motivation: Money/treasure; and he's repulsed by the pc

Flaws: Ugly, Antagonistic. Bonds: Rich, Job, Mentor. Occupation: Herbalist

Voice: American accent

Attributes [hide]

Theobald Springfield, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)14 (+2) 13 (+1)10 (+0)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common, Abyssal, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Gerard Ramsay, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a faded coat and loose pants complete with deerstalker hat. He has shaved his head bald. This green eyed easterner is not easily forgotten.

Personality: He is fixated on the number 81. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He served in the navy to pay for his family's outstanding loans. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gerard grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gerard. He has worked as a Detective like his father before him.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Flaws: Insane. Bonds: Job, Military, Criminal record. Occupation: Detective

Voice: Boston accent

Attributes [hide]

Gerard Ramsay, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 7
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 10 (+0)12 (+1) 13 (+1)10 (+0)
Skills Animal Handling +3, Nature +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2

Possessions: 400 gp. 2 Smokesticks.


Social Check DCs


Henry Addington, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing the road beaten gear of a warrior. He sports a long chestnut beard, and similarly colored long hair. His gray eyes dart from person to person to random spaces in the air.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: When he was but 4 years old his parents immigrated from the west. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A deep hatred of orcs; and many orcs want him driven away

Ideals: Fighting. Bonds: Criminal record, Religious, Immigrant, Adventurer, Enemies. Occupation: Fisher

Voice: Loud with bravado

Attributes [hide]

Henry Addington, Male Human Fighter 4
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 14 (+2)14 (+2) 15 (+2)10 (+0)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 100 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). 1 Half-Plate. 1 Chain shirt. 1 Darkwood Shield. 1 Darkwood Buckler.


Social Check DCs

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