Godfrey Westcott, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a fancy black suit. His whole body is exceptionally muscular. He sports a flattop hair cut. He wears a mask on his face.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Sold as a small child to a brothel owner, Godfrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Over the years he perfected his riding and shooting skills. He moves from town to town, unable to find a place to settle.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Fighting, Impeccable. Bonds: Attractive, Immigrant, Mentor, Nature. Occupation: Spy
Voice: Uses sign language
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Infernal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3
Possessions: 47000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Gerald Ainsworth, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his chestnut hair in a flapper bob. His hazel eyes dart from person to person.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He comes from a rich southern family. From his teen years he was always beautiful and desirable, so people have always doted on him. He was granted psionic powers by his dying brother.
Motivation: Money/treasure; and wants to work out more often
Ideals: Athletic, Gifted, Optimist. Bonds: Rich, Attractive. Occupation: Apothecary
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Aquan, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Malachite (11 gp).
Charles Payton, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is physically well-built. He has no hair. His green eyes dart from person to person to random spaces in the air.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does not believe in violence as a means to an end. He is a dedicated Carter but believes his peers are too gung-ho.
History: Born in the east to a Carter, Charles learned a great deal about his father's area of expertise. Cursed with a spirit at a very young age, Charles has worked very hard to control his curse. He became a Carter soon after.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Pacifist. Flaws: Ugly, Selfish, Disease. Bonds: Job. Occupation: Carter
Voice: American accent
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Tim Lindsay, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many yellow ritualistic tattoos. He wears a blue tunic with yellow highlights, and long brown pants that bunch up around his shoes. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is skeptical of what others tell him and is slow to trust.
History: Tim was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Many illithids want him driven away; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Shy, Ugly. Bonds: Poor, Enemies. Occupation: Sailor
Voice: Australian accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 8 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 2 Smokesticks. 2 Smokesticks. 1 Alchemist’s fire.
Hubert Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a black costume with the symbols of strength on his torso. His whole body is exceptionally muscular. His hair is silver and very short. His ears are large.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: The child of western immigrants he idolized his mother. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is a bit of a kleptomaniac; and he has comitted a past crime that haunts him to this day
Ideals: Gifted, Justice. Flaws: Ugly. Bonds: Immigrant, Criminal record. Occupation: Bricklayer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 400 gp. Tourmaline (50 gp). Sard (50 gp). Silver pearl (50 gp).
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