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Advanced [show]


Charles Shelley, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a dagger on it. His hair is cut close to his head. He wears an eyepatch.

Personality: He is overprotective of those who hire his services. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out; and to clean up the streets

Flaws: Ugly. Bonds: Poor, Guardian, Military, Slave, Nature. Occupation: Sellsword

Voice: Farmer accent

Attributes [hide]

Charles Shelley, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)13 (+1) 14 (+2)15 (+2)
Skills History +3, Stealth +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2100 sp. Hematite (4 gp).


Social Check DCs


Everard Windsor, Male Human [Permalink]

Personal [hide]

Description: He wears black painted combat armor at almost all times. He has shaved his head bald. His eyes are a pleasant blue.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Everard is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. Through the years after Everard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Everard's mother didn't care for him much, and the feeling was mutual. He has since lost track of the people in his past.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it.

Flaws: Antagonistic. Bonds: Family, Religious, Enemies. Occupation: Sailor

Voice: Slow speaker

Attributes [hide]

Everard Windsor, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 9 (-1)7 (-2) 12 (+1)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp. Emerald (600 gp). Moss agate (9 gp). Black pearl (500 gp).


Social Check DCs


Clerebold Barclay, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is physically well-built. His auburn hair is slicked back into a classic pompadour. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not believe in violence as a means to an end. He is a dedicated Fortune-teller but believes his peers are too gung-ho.

History: He was born the only child of a wealthy merchant. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: Money/treasure; and retire the richest man in the south

Ideals: Entrepeneur, Joker, Pacifist. Bonds: Attractive, Rich. Occupation: Fortune-teller

Voice: Excited and jittery

Attributes [hide]

Clerebold Barclay, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)14 (+2) 14 (+2)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Terran, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 13000 cp. Tourmaline (50 gp). Amber (50 gp). Red-brown spinel (50 gp).


Social Check DCs


Ernest Bradley, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His tied-back hair is brown. He has gray eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not trust anyone and sleeps with one eye open.

History: He was born to a criminal king-pin and mafia family His family was turned out during the war. He and his family wandered east to less war torn lands. Recently he has begun working with bootleggers and crooks.

Motivation: To settle down with his crush; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker. Flaws: Insomniac, PTSD. Bonds: Criminal record, Has a crush. Occupation: Spy

Voice: Sore throat, cough

Attributes [hide]

Ernest Bradley, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 7 (-2)17 (+3) 10 (+0)10 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 10
Languages Common, Gnoll, Orc, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. Brown-green garnet (60 gp). Amber (60 gp).


Social Check DCs


Gomory Huckabee, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He sports a long silver beard, and similarly colored long hair. His hazel eyes peer out from beneath his small grey hat.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a minor phobia of water and hates getting wet.

History: Gomory lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Herbalist, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage

Ideals: Impeccable. Flaws: Fearful, Insane. Bonds: Family. Occupation: Performer

Voice: Indian accent

Attributes [hide]

Gomory Huckabee, Male Human Fighter 4
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)12 (+1) 8 (-1)11 (+0)
Skills Investigation +3
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 28000 cp.


Social Check DCs

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