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NPC Generator

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Advanced [show]


Justin Cromwell, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large violet jacket. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair, while still mostly blonde, has prominent grey streaks. His eyes are violet and he is always smoking a pipe.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Justin was born in the south. At a young age he loved to build and create. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Many drow want him driven away.

Ideals: Persistence. Flaws: PTSD. Bonds: Attractive, Enemies, Slave. Occupation: Sailor

Voice: Pronounces O like U

Attributes [hide]

Justin Cromwell, Male Human Fighter 4
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)11 (+0) 8 (-1)15 (+2)
Skills Acrobatics +3, Arcana +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp. Smoky quartz (60 gp). Malachite (8 gp). Violet garnet (600 gp). Obsidian (8 gp). 1 Spyglass. 1 Simple lock. 1 Disguise kit. 1 Average lock.


Social Check DCs


Clerebold Hallewell, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a red collared shirt and blue pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His head has been shaved. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is an amazing painter.

History: Clerebold was raised in a hard working conservative environment. His childhood dream was to be a Body Guard, but he was a colossal failure. He now owns his own business.

Motivation: Sabotage a competitor.

Ideals: Athletic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Architect

Voice: Switch between two voices

Attributes [hide]

Clerebold Hallewell, Male Human Fighter 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)12 (+1) 14 (+2)10 (+0)
Skills Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 47000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gomory Graeme, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He likes to wear ponchos typically of a light black in addition to tight pants. Beneath his clothing is a huge mess of scar tissue. His head has been shaved. His amber eyes lackadaisically let the world flow into them.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born to a Locksmith, his mother struggled to pay the bills. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly, Emotional, Antagonistic. Bonds: Slave, Poor. Occupation: Farmer

Voice: Aggressive tone

Attributes [hide]

Gomory Graeme, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 15 (+2)14 (+2) 16 (+3)7 (-2)
Skills Athletics +0, Survival +5
Senses Passive Perception 13
Languages Common, Undercommon, Terran
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +5

Possessions: 100 gp. Rock crystal (60 gp). Amethyst (80 gp). Chrysoberyl (80 gp). 1 Superior lock. 1 Average lock.


Social Check DCs


Norman Charlton, Male Human [Permalink]

Personal [hide]

Description: He wears a white costume with the symbols of the four houses of cards on his torso. He has a slight overbite and is overall scrawny. He has a very tight haircut. His amber eyes are slightly larger than normal.

Personality: He is happy with his job as a Painter. He turns his eye from what people do, preferring to live and let live. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Born in the south to a Painter, Norman learned a great deal about his father's area of expertise. Norman liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was always very intelligent and has formed a secret society of specialists.

Motivation: To protect his home; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Secretive. Bonds: Job, Criminal record, Nature, Guardian. Occupation: Painter

Voice: Jamaican accent

Attributes [hide]

Norman Charlton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)12 (+1) 13 (+1)13 (+1)
Skills History +3, Religion +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Anselm Washington, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His whole body is exceptionally muscular. He wears a top hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born in the west, but his parents moved at a very young age to the north. His first spouse was a Mayor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He moves from town to town, unable to find a place to settle.

Motivation: To reunite with his absent mother; and marry his sister to traveling adventurers

Ideals: Disciplined. Flaws: Insane. Bonds: Attractive, Immigrant, Family. Occupation: Shoemaker

Voice: Breathy voice

Attributes [hide]

Anselm Washington, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 13 (+1)13 (+1) 15 (+2)10 (+0)
Skills Deception +2, History +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Half-Plate. 1 Chain shirt.


Social Check DCs

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