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Advanced [show]


Ralf Leighton, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and is typically in his Knight uniform. His skin is also unnaturally pale. His silver hair is cut short. His fierce amber eyes like to dwell on things.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Ralf was raised in a hard working conservative environment. Ralf was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He feels threatened by others; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Job, Religious. Occupation: Knight

Voice: Uses sign language

Attributes [hide]

Ralf Leighton, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 9 (-1)12 (+1) 12 (+1)15 (+2)
Skills Performance +4, Religion +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Lewis Kendal, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a pastel collared shirt and white pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He has a small bristly mustache and wavy red hair. He tend to wears goggles to shield his eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Flattery will make him almost putty in your hands.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Mercenary they were divorced and he won custody of their daughter. He worked as a Interpreter, and he later adopted a second daughter.

Motivation: He is currently in port desperately looking for someone to get him out; and doesn't want to be a interpreter and was forced into it by his family

Flaws: Ugly, Selfish. Bonds: Rich, Family, Slave. Occupation: Interpreter

Voice: pre-pubescent

Attributes [hide]

Lewis Kendal, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)14 (+2) 15 (+2)10 (+0)
Skills Animal Handling +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Goblin, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 19000 cp. Brown-green garnet (40 gp). 1 Chain shirt. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Randal Clapham, Male Human [Permalink]

Personal [hide]

Description: He wears a red coat over a black low-cut shirt, and a deerstalker hat upon his head. He has a moderate pudge and is not very fit. He wears his white hair up. His fair skin shows little sign of his aristocratic breeding.

Personality: Randal is depressed about a lot of things. He tends to be a nihilist. He is an amazing painter.

History: Born in a small village he learned the ways of the warrior from his father. Over the years he perfected his riding and shooting skills. He was granted arcane powers by his dying sister.

Motivation: He loathes his own lifestyle; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Fighting. Flaws: Depressed. Bonds: Attractive, Nature. Occupation: Brewer

Voice: Tuts and clicks tongue

Attributes [hide]

Randal Clapham, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)12 (+1) 16 (+3)11 (+0)
Skills Intimidation +2, Perception +5
Senses Passive Perception 15
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Violet garnet (200 gp). Malachite (13 gp). Rose (40 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Clerebold Copeland, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a white costume with the symbols of magic on his torso. His chestnut hair is lengthy. He tend to wears goggles to shield his eyes.

Personality: He dislikes all the random violence that takes place in the north. He is able to fit into much smaller and tighter spaces than normal.

History: He got into the Herbalist business at a young age. His homeland was ravaged by war and he spent much of his life rebuilding it. He became a Herbalist soon after.

Motivation: He wants revenge against brigands; and he is unsatisfied with his job

Ideals: Pacifist, Gifted. Flaws: PTSD. Bonds: Job, Enemies. Occupation: Herbalist

Voice: Tuts and clicks tongue

Attributes [hide]

Clerebold Copeland, Male Human Fighter 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 47 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)18 (+4) 14 (+2)14 (+2)
Skills Medicine +4, Religion +6
Senses Passive Perception 12
Languages Common, Druidic, Gnome, Dwarven, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 18000 sp.


Social Check DCs


Dustin Beitz, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He typically wears a sleeveless long coat of deep yellow leather and dull blue iron scale mail. His moppish blonde hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.

Personality: He is happy with his job as a Guard. He turns his eye from what people do, preferring to live and let live. The war was a terrible time for him, and Dustin does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: A powerful wizard made him what he is. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Guard. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dustin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is unsatisfied with his job.

Ideals: Fighting. Flaws: Depressed. Bonds: Job, Military, Mentor. Occupation: Guard

Voice: Speaks with lips pursed

Attributes [hide]

Dustin Beitz, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)13 (+1) 10 (+0)11 (+0)
Skills Investigation +3, Performance +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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