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NPC Generator

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Advanced [show]


Ernest Sharps, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy blue suit, and carries hand crossbows. He has styled his chestnut hair well, parting it to the right. He has a tattooed face.

Personality: This man loves music and to teach people music more than just about anything. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born the only child of a wealthy merchant. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ernest grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ernest. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is a bit of a kleptomaniac.

Ideals: Fighting, Artistic, Gifted, Entrepeneur. Bonds: Attractive, Criminal record. Occupation: Healer

Voice: High pitched and raspy

Attributes [hide]

Ernest Sharps, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 10 (+0)16 (+3) 9 (-1)12 (+1)
Skills History +5, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Aquan, Halfling, Druidic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp.


Social Check DCs


Richard Ainsworth, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a weathered and beat up set of banded mail beneath an oversized green coat. His hair is auburn and very short. His brown eyes lackadaisically let the world flow into them.

Personality: Richard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a great chef.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was granted martial powers by his dying sister.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Athletic, Impeccable, Gifted, Fighting. Occupation: Shipwright

Voice: Irish accent

Attributes [hide]

Richard Ainsworth, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)14 (+2) 7 (-2)10 (+0)
Skills Nature +4, Survival +0
Senses Passive Perception 8
Languages Common, Celestial, Elven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gerald Branson, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear red pants and tee shirts. His chestnut hair is thinning but still full. His gray eyes dart from person to person.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Gifted from a young age, Gerald studied abroad. He struck it rich when he found rare goods in large quantities. He now owns his own business.

Motivation: Find a way to reverse the transformation of his sister; and expand his business

Ideals: Gifted. Bonds: Nature, Rich, Job, Family. Occupation: Ruler

Voice: Sensual and smooth

Attributes [hide]

Gerald Branson, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)14 (+2) 12 (+1)12 (+1)
Skills Athletics +5, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. 4 Smokesticks. 4 Holy water.


Social Check DCs


Patrick Tattersall, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'8" and wears suspenders and green workpants. His shirt is yellow, and he wears a heavy green leather apron most of the time. His left leg appears badly burned and disfigured. His red hair and beard is wavy and long. He wears crescent spectacles with a black brim.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Interpreter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Fighting. Bonds: Nature, Poor. Occupation: Interpreter

Voice: Speaks through clenched teeth

Attributes [hide]

Patrick Tattersall, Male Human Fighter 4
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)12 (+1) 11 (+0)12 (+1)
Skills Medicine +2, Performance +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 26000 sp. Malachite (8 gp). 1 Minor magic item.


Social Check DCs


Trey Compton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a very tight haircut. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He can speak with the recently deceased. He invites people to come help in his community garden.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now mingles about in high society.

Motivation: He is compelled to act according to his religious beliefs; and he is greedy

Ideals: Gifted, Philantrophist. Bonds: Rich, Religious. Occupation: Priest

Voice: Hissing voice

Attributes [hide]

Trey Compton, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)12 (+1) 10 (+0)12 (+1)
Skills Arcana +3, History +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Healer’s kit. 1 Simple lock.


Social Check DCs

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