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Advanced [show]


Aldous Oakley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears many layers of old clothing at all times. He has no hair. His green eyes have a joyful gleam in them most of the time.

Personality: He loves telling others what to do and how they should feel about things. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Aldous hails from a village terrorized by giants. A gifted student he started as a Junk Dealer, but he got bored and became a Assassin. He has set out to sabotage the competition.

Motivation: Doesn't want to be a Assassin and was forced into it by his family.

Ideals: Opinionated. Flaws: Ugly. Bonds: Poor, Family, Enemies, Job. Occupation: Assassin

Voice: Can't modulate volume

Attributes [hide]

Aldous Oakley, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)16 (+3) 15 (+2)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 12
Languages Common, Abyssal, Halfling, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Guy Hailey, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and he perpetually has his longsword ready. He wears a colorful flower in his red hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Sold as a small child to a wizard, Guy was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Terse, Impulsive. Bonds: Attractive, Mentor. Occupation: Engraver

Voice: Pirate accent

Attributes [hide]

Guy Hailey, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 13 (+1)16 (+3) 11 (+0)9 (-1)
Skills Athletics +6, Persuasion +1
Senses Passive Perception 10
Languages Common, Infernal, Abyssal, Gnome
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +1

Possessions: 18000 cp. 1 Half-Plate.


Social Check DCs


Heward Hadlee, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is well dressed, but even with his fine clothing he looks run-down. He wears a top hat to hide his balding. His brown eyes dart from person to person to random spaces in the air.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born on a small isolated farm. Heward liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Ideals: Athletic, Fighting. Flaws: Shy. Bonds: Adventurer, Nature. Occupation: Beggar

Voice: Squeaky

Attributes [hide]

Heward Hadlee, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)12 (+1) 13 (+1)11 (+0)
Skills Medicine +3, Nature +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Richard Tenley, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and violet workpants. His shirt is blue, and he wears a heavy violet leather apron most of the time. He carries with him a set of glaives, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His hair is cut close to his head. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Cook arts, while his mother instructed him in etiquette, music and courtly manner. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Criminal record, Rich. Occupation: Cook

Voice: Indian accent

Attributes [hide]

Richard Tenley, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)16 (+3) 13 (+1)17 (+3)
Skills Religion +5, Stealth +2
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Celestial
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).


Social Check DCs


Simon Trowbridge, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears tight fighting clothing, which leaves very little to the imagination. With bright brown hair and a scraggly beard. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He dislikes all the random violence that takes place in the south. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an athlete and attended two major summer competitions. He never won. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Pacifist. Flaws: Insomniac, Mundane. Occupation: Sailor

Voice: Soft and mumbly

Attributes [hide]

Simon Trowbridge, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)14 (+2) 10 (+0)11 (+0)
Skills Athletics +3, Survival +2
Senses Passive Perception 10
Languages Common, Draconic, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Darkwood Buckler. 1 Chain shirt.


Social Check DCs

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