Guy Bradford, Male Human [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across his face, he wears clothing that is held on in multiple layers but all of it is in poor condition. With bright golden hair and a scraggly beard. His violet eyes dart from person to person to random spaces in the air.
Personality: Aggressive, abrasive, and angry, Guy embodies much of what other species detest in the Humans. He is frequently practicing swordplay.
History: He was born a particularly ugly child, much to the horror of his parents. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic, Ugly. Bonds: Poor, Military, Nature. Occupation: Beggar
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 14 (+2) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll, Orc
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 80 pp. Star rose quartz (60 gp). 1 Minor magic item.
Gerard Woods, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a pastel and violet robe with the hood down. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his blonde hair down. He wears large thick round spectacles.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He does not believe in violence as a means to an end. He is a dedicated Miller but believes his peers are too gung-ho.
History: Sold as a small child to a wizard, Gerard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Gerard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.
Motivation: To reunite with his old friends; and meet up once more with his childhood friend
Ideals: Artistic, Pacifist. Bonds: Mentor, Adventurer, Rich. Occupation: Miller
Voice: Draws out vowels
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 3200 sp.
Richard Springfield, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a tan and grey robe with the hood down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. His brown hair is lengthy. His ears are large.
Personality: Prone to second guessing himself, he comes off as nervous. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Richard lived on a farm with his father, near the main road leading to a nearby town. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was granted necromantic powers by his dying sister.
Motivation: His relatives are trying to arrange a marriage; and marry his sister to traveling adventurers
Ideals: Entrepeneur, Gifted. Flaws: Ugly, Shy. Bonds: Family. Occupation: Mayor
Voice: Dutch accent
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2900 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Gunter Langdon, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is dressed in an above average manner. His black hair is kept up in a ponytail inside a small hat. His otherwise smooth face is marked with small tiny scars.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He takes great joy in being the best Carter in town.
History: A powerful slaver made him what he is. He was an athlete and attended two major summer competitions. He never won. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to work out more often.
Ideals: Athletic. Bonds: Attractive, Adventurer, Job, Mentor. Occupation: Carter
Voice: High pitched and raspy
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Gnoll, Draconic
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 5000 sp. Banded agate (6 gp). Carnelian (50 gp). Black pearl (1200 gp). Tourmaline (60 gp). 1 Half-Plate. 1 Half-Plate.
Cory Harlan, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a robe, a symbol of his god around his neck, and a longbow on his belt. His golden hair has been sun bleached extensively. His blue eyes dart from person to person.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He has chosen to use the inheritance that was left to him frivolously. He now travels the world, in search of power and loot.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Ideals: Fighting. Flaws: Depressed. Bonds: Adventurer, Religious, Rich. Occupation: Bricklayer
Voice: Soothing and warm
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: Blue quartz (4 gp). White pearl (150 gp). Golden yellow topaz (200 gp).
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