Drogo Everleigh, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a simple green robe with brown stripes complete with hood. His blonde hair has been sun bleached extensively. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is fixated on the number 50. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is skeptical of what others tell him and is slow to trust.
History: He got into the Merchant business at a young age. Drogo was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Merchant. He became a Merchant soon after.
Motivation: To be a Bellfounder again; and balancing his hectic life and new merchant responsibilities is difficult
Flaws: Ugly, Insane, Shy. Bonds: Job, Immigrant. Occupation: Merchant
Voice: Scratchy, weak
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Gnoll, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Peter Berkeley, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Animal Trainer uniform. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a long chestnut beard with little hanging trinkets. His blue eyes are passionate and lively.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born into a rich family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Animal Trainer for the past few years.
Motivation: Balancing his hectic life and new Animal Trainer responsibilities is difficult; and he has money and likes to spend it
Ideals: Athletic. Bonds: Job, Attractive, Rich. Occupation: Animal Trainer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 9 (-1) | 13 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 70 pp. Black opal (900 gp).
Wymar Blyth, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He typically wears a sleeveless long coat of deep blue leather and dull grey iron scale mail. His blonde hair is heavily combed to the right. He wears large thick round spectacles.
Personality: He is business-like. He takes instructions and follows them to the letter. He has a small toy that he constantly fidgets with.
History: Born to a Architect, his father struggled to pay the bills. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He's since become an addict/alcoholic.
Motivation: Obtaining odd cultural Human artifacts is his passion; and to be a architect again
Ideals: Professionalism. Flaws: Ugly, Addict. Bonds: Poor, Immigrant. Occupation: Hunter
Voice: Strong lisp
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
Possessions: 2700 sp. Chrysoberyl (60 gp). Obsidian (8 gp). Smoky quartz (70 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Ernest Blythe, Male Human [Permalink]
Personal [hide]
Description: This northern man wears baggy white pantaloons and a violet scarf. His clothes are grease stained in places. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are brown and catlike.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Energy wise he seems alert and responsive.
History: Ernest hails from a village terrorized by drow. He was an apprentice working in his father's forge. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: To be a Spy again; and many drow want him driven away
Ideals: Professionalism. Bonds: Poor, Immigrant, Job, Enemies. Occupation: Healer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 16 (+3) | 15 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Undercommon, Celestial
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Wymar Yeardley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has no hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He is the product a well kept family trust fund and as such has never really known need. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He's looking for his big break; and meet up once more with his childhood friend
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Rich. Occupation: Adventurer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 17 (+3) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
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