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NPC Generator

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Advanced [show]


Cory Elton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he usually wears his white robe and has his sword always slung over his shoulder. His hair is always cut to a buzz. He has a tattooed face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Roofer arts, while his mother instructed him in etiquette, music and courtly manner. Cursed with vampirism at a very young age, Cory has worked very hard to control his curse. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and wants to have a good time and be beloved

Ideals: Optimist, Joker. Flaws: Disease. Bonds: Rich. Occupation: Roofer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Cory Elton, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)13 (+1) 9 (-1)11 (+0)
Skills Arcana +3, Survival +1
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1200 sp.


Social Check DCs


Balimaar Hadlee, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black hair is braided into rings. His hazel eyes are slightly larger than normal.

Personality: Abrasive and pushy, he has a hard time making friends. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Balimaar grew up listening to his mother's many stories. From his teen years he was always beautiful and desirable, so people have always doted on him. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Actor

Voice: Middle-eastern accent

Attributes [hide]

Balimaar Hadlee, Male Human Fighter 4
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 9 (-1)9 (-1) 11 (+0)11 (+0)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +2

Possessions: Amber (140 gp). Rose (20 gp). Azurite (15 gp). 1 Minor magic item.


Social Check DCs


John Browning, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He very much looks the part of a Assassin. His brown hair, when down, is lengthy. His eyes are gray and beady.

Personality: He is witty, but his monotone delivery comes off as unnerving His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in the west to a Assassin, John learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He has achieved small success as a Assassin.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Job, Military. Occupation: Assassin

Voice: Soothing and warm

Attributes [hide]

John Browning, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 7 (-2)14 (+2) 15 (+2)10 (+0)
Skills Arcana +4, Investigation +4
Senses Passive Perception 12
Languages Common, Infernal, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1200 sp. 1 Half-Plate. 1 Masterwork Light wooden shield. 1 Chain shirt.


Social Check DCs


Richard Walpole, Male Human [Permalink]

Personal [hide]

Description: He wears a green vest and prefers yellow and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He has relatively light skin and is very physically imposing due to his abundance of muscles. His Stetson hat is riddled with cuts and holes. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Richard was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Richard took refuge in the large cave and found the beat up sword and armor he uses now. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Sabotage a competitor; and regain custody of his daughter

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Family, Nature. Occupation: Mason

Voice: Old thin voice

Attributes [hide]

Richard Walpole, Male Human Fighter 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)13 (+1) 14 (+2)5 (-3)
Skills Stealth +4, Survival +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 30000 cp. Tiger eye turquoise (9 gp).


Social Check DCs


Guy Staurheim, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears light armors faded through time and improper care. His auburn hair is matted, messy, and big. His amber eyes dart from person to person to random spaces in the air.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He uses divination through singing.

History: Born in the west to a Gardener, Guy learned a great deal about his mother's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and wants to open a new tavern

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Gardener

Voice: Excited and jittery

Attributes [hide]

Guy Staurheim, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)17 (+3) 13 (+1)16 (+3)
Skills Arcana +5, Nature +5
Senses Passive Perception 11
Languages Common, Druidic, Gnoll, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Brass mug with jade inlays (400 gp). Carved bone or ivory statuette (20 gp). Old masterpiece painting (600 gp). 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs

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